编辑:我找到了问题的原因,该fisheye::undistortImage()
功能无法正常工作,我将其替换为estimateNewCameraMatrixForUndistortRectify()
,initUndistortRectifyMap()
和 ,remap()
就像在原始校准相机示例中一样。还不完美,但朝着正确的方向前进。输出图像:http: //imgur.com/a/Xm5vq
Mat output;
Mat newK;
Mat view, map1, map2;
Size newSize(1200, 1200);
Mat rview(newSize, frame.type());
//resize(rview, rview, newSize);
fisheye::estimateNewCameraMatrixForUndistortRectify(K, D, frame.size(), Matx33d::eye(), newK, 1);
fisheye::initUndistortRectifyMap(K, D, Matx33d::eye(), newK, frame.size(), CV_16SC2, map1, map2);
//fisheye::undistortImage(frame, output, K, D, identity);
remap(frame, rview, map1, map2, INTER_LINEAR);
imshow("Image View", rview);
imshow(window_name, frame);
if (waitKey(50) == 27) {
break;
}
原始帖子:我正在尝试校准来自 180 度鱼眼 USB 相机的图像并使其不失真。大部分代码来自声称具有功能的现有示例。
代码运行良好,直到 fisheye::undistortImage 输出图像非常扭曲并以窗口左上角为中心。
“未失真”棋盘和校准矩阵输出的屏幕截图 - http://imgur.com/a/RTIoT
我在这里想念什么?
int main(int argc, char** argv) {
VideoCapture camera;
camera.open(1);
if (!camera.isOpened()) {
cout << "Failed to open camera." << std::endl;
return -1;
}
double fWidth = camera.get(CAP_PROP_FRAME_WIDTH);
double fHeight = camera.get(CAP_PROP_FRAME_HEIGHT);
cout << fWidth << std::endl;
cout << fHeight << std::endl;
/*
640 320
480 240
*/
const char* window_name = "output";
namedWindow(window_name, WINDOW_NORMAL);
Mat frame;
Size boardSize;
boardSize.width = 9;
boardSize.height = 6;
int remaining_frames = 30;
Mat K;// = Mat(3, 3, CV_64F, vK);
Mat D;
Mat identity = Mat::eye(3, 3, CV_64F);
vector<vector<Point2f> > img_points;
vector<vector<Point3f> > obj_points(1);
int sq_sz = 25;
for (int i = 0; i < boardSize.height; i++) {
for (int j = 0; j < boardSize.width; j++) {
obj_points[0].push_back(Point3f(float(j * sq_sz), float(i * sq_sz), 0));
}
}
obj_points.resize(remaining_frames, obj_points[0]);
bool found = false;
clock_t prevTimestamp = 0;
int delay = 500;
while (1) {
frame = nextFrame(camera);
bool blinkOutput = false;
if (remaining_frames > 0) {
vector<Point2f> corners;
int chessBoardFlags = CALIB_CB_ADAPTIVE_THRESH + CALIB_CB_NORMALIZE_IMAGE;
found = findChessboardCorners(frame, boardSize, corners, chessBoardFlags);
if (found) {
drawChessboardCorners(frame, boardSize, corners, found);
if (clock() - prevTimestamp > delay*1e-3*CLOCKS_PER_SEC) {
Mat viewGray;
cvtColor(frame, viewGray, COLOR_BGR2GRAY);
cornerSubPix(viewGray, corners, Size(11, 11), Size(-1, -1), TermCriteria(TermCriteria::EPS + TermCriteria::COUNT, 30, 0.1));
img_points.push_back(corners);
remaining_frames--;
cout << remaining_frames << " frames to calibration." << endl;
blinkOutput = true;
prevTimestamp = clock();
}
if (remaining_frames == 0) {
cout << "Computing distortion" << endl;
int flags = 0;
flags |= cv::fisheye::CALIB_RECOMPUTE_EXTRINSIC;
flags |= cv::fisheye::CALIB_CHECK_COND;
flags |= cv::fisheye::CALIB_FIX_SKEW;
fisheye::calibrate(obj_points, img_points, frame.size(), K, D, noArray(), noArray(), flags);
cout << "Finished computing distortion" << endl;
cout << K << endl;
cout << D << endl;
}
}
if (blinkOutput) { bitwise_not(frame, frame); }
cv::imshow(window_name, frame);
if (waitKey(50) == 27) {
break;
}
}
else {
Mat output;
fisheye::undistortImage(frame, output, K, D, identity);
cv::imshow(window_name, output);
if (waitKey(50) == 27) {
break;
}
}
}
return 0;
}