8

我在这里按照说明进行操作,我已经整理了这个测试项目来处理音频播放的中断。具体来说,我使用默认 iphone 时钟应用程序中的闹钟作为中断。似乎中断处理程序被调用但没有超过该let = interruptionType行,因为“错误类型”出现了两次。

import UIKit
import AVFoundation

class ViewController: UIViewController {

    var player = AVAudioPlayer()

    let audioPath = NSBundle.mainBundle().pathForResource("rachmaninov-romance-sixhands-alianello", ofType: "mp3")!

    func handleInterruption(notification: NSNotification) {

        guard let interruptionType = notification.userInfo?[AVAudioSessionInterruptionTypeKey] as? AVAudioSessionInterruptionType else { print("wrong type"); return }

        switch interruptionType {

        case .Began:
            print("began")
            // player is paused and session is inactive. need to update UI)
            player.pause()
            print("audio paused")

        default:
            print("ended")
            /**/
            if let option = notification.userInfo?[AVAudioSessionInterruptionOptionKey] as? AVAudioSessionInterruptionOptions where option == .ShouldResume {
                // ok to resume playing, re activate session and resume playing
                // need to update UI
                player.play()
                print("audio resumed")
            }
            /**/
        }
    }

    override func viewDidLoad() {
        super.viewDidLoad()
        // Do any additional setup after loading the view, typically from a nib.

        do {
            try player = AVAudioPlayer(contentsOfURL: NSURL(fileURLWithPath: audioPath))
            player.numberOfLoops = -1 // play indefinitely
            player.prepareToPlay()
            //player.delegate = player

        } catch {
            // process error here
        }

        // enable play in background https://stackoverflow.com/a/30280699/1827488 but this audio still gets interrupted by alerts
        do {
            try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
            print("AVAudioSession Category Playback OK")
            do {
                try AVAudioSession.sharedInstance().setActive(true)
                print("AVAudioSession is Active")
            } catch let error as NSError {
                print(error.localizedDescription)
            }
        } catch let error as NSError {
            print(error.localizedDescription)
        }

        // add observer to handle audio interruptions
        // using 'object: nil' does not have a noticeable effect
        let theSession = AVAudioSession.sharedInstance()
        NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(ViewController.handleInterruption(_:)), name: AVAudioSessionInterruptionNotification, object: theSession)

        // start playing audio
        player.play()
    }

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }
}

此外,按照这里的想法,我将处理程序修改为

func handleInterruption(notification: NSNotification) {

        //guard let interruptionType = notification.userInfo?[AVAudioSessionInterruptionTypeKey] as? AVAudioSessionInterruptionType else { print("wrong type"); return }

        if notification.name != AVAudioSessionInterruptionNotification
            || notification.userInfo == nil{
            return
        }

        var info = notification.userInfo!
        var intValue: UInt = 0
        (info[AVAudioSessionInterruptionTypeKey] as! NSValue).getValue(&intValue)
        if let interruptionType = AVAudioSessionInterruptionType(rawValue: intValue) {

            switch interruptionType {

            case .Began:
                print("began")
                // player is paused and session is inactive. need to update UI)
                player.pause()
                print("audio paused")

            default:
                print("ended")
                /** /
                if let option = notification.userInfo?[AVAudioSessionInterruptionOptionKey] as? AVAudioSessionInterruptionOptions where option == .ShouldResume {
                    // ok to resume playing, re activate session and resume playing
                    // need to update UI
                    player.play()
                    print("audio resumed")
                }
                / **/
                player.play()
                print("audio resumed")
            }
        }
    }

结果是所有“开始”、“音频暂停”、“结束”和“音频恢复”都显示在控制台中,但实际上并未恢复音频播放。

注意:我移动了player.play()注释掉的where option == .ShouldResumeif 语句的外部,因为发生中断时该if条件不成立。.Ended

4

2 回答 2

17

(在问题中发布后,代表问题作者发布)

找到解决方案!在此处讨论之后,将其插入viewDidLoad()

do {
    try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback, withOptions: AVAudioSessionCategoryOptions.MixWithOthers)
} catch {        
}

报警中断点击“确定”后,音频继续播放。与前面提到的不同,该解决方案不需要中断处理程序(@Leo Dabus 已将其删除)。

但是,如果您使用的是中断处理程序,则.play()不得在其中调用,handleInterruption()因为这样做并不能保证播放恢复并且似乎会阻止audioPlayerEndInterruption()调用(请参阅文档)。相反,.play()必须在audioPlayerEndInterruption()(其 3 个版本中的任何一个)内调用以保证恢复。

此外,如果您希望您的应用程序在后台运行时中断后恢复播放,则AVAudioSession必须提供@Simon Newstead 注明的选项。.MixWithOthers似乎如果用户希望应用程序在进入后台时继续播放,那么假设用户也希望应用程序在应用程序处于后台时中断后继续播放是合乎逻辑的。事实上,这就是 Apple Music 应用所表现出的行为。

于 2016-08-06T22:18:28.133 回答
7

@rockhammers 的建议对我有用。这里

课前

let theSession = AVAudioSession.sharedInstance()

在 viewDidLoad

    NotificationCenter.default.addObserver(self, selector: #selector(ViewController.handleInterruption(notification:)), name: NSNotification.Name.AVAudioSessionInterruption, object: theSession)

然后是函数

func handleInterruption(notification: NSNotification) {
    print("handleInterruption")
    guard let value = (notification.userInfo?[AVAudioSessionInterruptionTypeKey] as? NSNumber)?.uintValue,
        let interruptionType =  AVAudioSessionInterruptionType(rawValue: value)
        else {
            print("notification.userInfo?[AVAudioSessionInterruptionTypeKey]", notification.userInfo?[AVAudioSessionInterruptionTypeKey])
            return }
    switch interruptionType {
    case .began:
        print("began")
        vox.pause()
        music.pause()
        print("audioPlayer.playing", vox.isPlaying)
        /**/
        do {
            try theSession.setActive(false)
            print("AVAudioSession is inactive")
        } catch let error as NSError {
            print(error.localizedDescription)
        }
        pause()
    default :
        print("ended")
        if let optionValue = (notification.userInfo?[AVAudioSessionInterruptionOptionKey] as? NSNumber)?.uintValue, AVAudioSessionInterruptionOptions(rawValue: optionValue) == .shouldResume {
            print("should resume")
            // ok to resume playing, re activate session and resume playing
            /**/
            do {
                try theSession.setActive(true)
                print("AVAudioSession is Active again")
                vox.play()
                music.play()
            } catch let error as NSError {
                print(error.localizedDescription)
            }
            play()
        }
    }
}
于 2017-03-29T17:31:05.873 回答