我想在 UIView 动画完成时做一个动作。
if (flipStateHav1 == 1 && btnFrontHav1.tag == 1) {
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.8];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:buttonContainerHav1 cache:YES];
[self.buttonContainerHav1 bringSubviewToFront:btnBackHav1];
[UIView commitAnimations];
//It is this code below I want to run after the animation is finish.
buttonContainerHav1.userInteractionEnabled = YES;
flipTurns = 0;
flipStateHav2 = 0;
par = 0;
}
我试过使用
completion:^(BOOL finished){
// your code
}];
但是不要让它工作,可能我做错了什么。
更新代码 该按钮连接到两个动作。
- (IBAction) buttonPressedFlipHav1 {
if (flipTurns == 0 || flipTurns == 1) {
flipTurns += 1;
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.8];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:buttonContainerHav1 cache:YES];
[self.buttonContainerHav1 bringSubviewToFront:btnFrontHav1];
buttonContainerHav1.userInteractionEnabled = NO;
flipStateHav1 = 1;
btnFrontHav1.tag = 1;
autoFlipCount += 1;
if (flipStateHav1 == 1 && flipStateHav2 == 1) {
par = 1;
parHav = 1;
btnFrontHav1.tag = 0;
btnFrontHav2.tag = 0;
flipTurns = 0;
autoFlipCount = 0;
if (parHav == 1 && parRiddare == 1 && parSkold == 1) {
autoFlipTimer = [NSTimer scheduledTimerWithTimeInterval:3.0f target:self selector:@selector(autoFlipAll) userInfo:nil repeats:NO];
}
}
} completion:^(BOOL finished) {
NSLog(@"autoFlipCount = %d",autoFlipCount);
NSLog(@"Flipturns = %d",flipTurns);
}];
}
}
它也与这个动作有关。
- (IBAction) autoFlip {
autoFlipTimer = [NSTimer scheduledTimerWithTimeInterval:1.0f target:self selector:@selector(callAfterFiveSecond) userInfo:nil repeats:NO];
}
5 秒后它跳转到这个 if 语句。更新
if (flipStateHav1 == 1 && btnFrontHav1.tag == 1) {
[UIView animateWithDuration:0.8 animations:^{
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:buttonContainerHav1 cache:YES];
[self.buttonContainerHav1 bringSubviewToFront:btnBackHav1];
} completion:^(BOOL finished) {
buttonContainerHav1.userInteractionEnabled = YES;
flipTurns = 0;
flipStateHav1 = 0;
par = 0;
}];
}