我正在编写一个基于 LPeg 的解析器。我怎样才能使它返回解析错误nil, errmsg
?
我知道我可以使用error()
,但据我所知,这会产生正常错误,而不是nil, errmsg
.
代码很长,但相关部分是这样的:
local eof = lpeg.P(-1)
local nl = (lpeg.P "\r")^-1 * lpeg.P "\n" + lpeg.P "\\n" + eof -- \r for winblows compat
local nlnoeof = (lpeg.P "\r")^-1 * lpeg.P "\n" + lpeg.P "\\n"
local ws = lpeg.S(" \t")
local inlineComment = lpeg.P("`") * (1 - (lpeg.S("`") + nl * nl)) ^ 0 * lpeg.P("`")
local wsc = ws + inlineComment -- comments count as whitespace
local backslashEscaped
= lpeg.P("\\ ") / " " -- escaped spaces
+ lpeg.P("\\\\") / "\\" -- escaped escape character
+ lpeg.P("\\#") / "#"
+ lpeg.P("\\>") / ">"
+ lpeg.P("\\`") / "`"
+ lpeg.P("\\n") -- \\n newlines count as backslash escaped
+ lpeg.P("\\") * lpeg.P(function(_, i)
error("Unknown backslash escape at position " .. i) -- this error() is what I wanna get rid of.
end)
local Line = lpeg.C((wsc + (backslashEscaped + 1 - nl))^0) / function(x) return x end * nl * lpeg.Cp()
当出现无效逃逸时,我想Line:match(...)
返回。nil, errmsg