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当客户端连接到服务器时,如何使我的 foreach 正常工作。因为当我将 foreach 放入更新中时,效果很好。有什么问题?

using UnityEngine;
using UnityEngine.Networking;
using System.Collections;

public class Net : NetworkManager {

    public GameObject[] _mans;

    void Update()
    {
        _mans = GameObject.FindGameObjectsWithTag ("Player");
        Debug.Log (_mans.Length);
    }

    public override void OnClientConnect(NetworkConnection conn)
    {
        foreach (GameObject man in _mans) 
        {
            man.GetComponent<UIManager> ().Play ();
        }
    }

}
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