我今天遇到了同样的问题。经过几个小时的研究,这是我解决它的方法。
以下代码在Swift 3中。
1.初始化你的折线坐标数组
// initial this array with your polyline coordinates
var yourCoordinates = [CLLocationCoordinate2D]()
yourCoorinates.append( coordinate 1 )
yourCoorinates.append( coordinate 2 )
...
// you can use any data structure you like
2.照常拍摄快照,但根据您的坐标设置区域:
func takeSnapShot() {
let mapSnapshotOptions = MKMapSnapshotOptions()
// Set the region of the map that is rendered. (by polyline)
let polyLine = MKPolyline(coordinates: &yourCoordinates, count: yourCoordinates.count)
let region = MKCoordinateRegionForMapRect(polyLine.boundingMapRect)
mapSnapshotOptions.region = region
// Set the scale of the image. We'll just use the scale of the current device, which is 2x scale on Retina screens.
mapSnapshotOptions.scale = UIScreen.main.scale
// Set the size of the image output.
mapSnapshotOptions.size = CGSize(width: IMAGE_VIEW_WIDTH, height: IMAGE_VIEW_HEIGHT)
// Show buildings and Points of Interest on the snapshot
mapSnapshotOptions.showsBuildings = true
mapSnapshotOptions.showsPointsOfInterest = true
let snapShotter = MKMapSnapshotter(options: mapSnapshotOptions)
snapShotter.start() { snapshot, error in
guard let snapshot = snapshot else {
return
}
// Don't just pass snapshot.image, pass snapshot itself!
self.imageView.image = self.drawLineOnImage(snapshot: snapshot)
}
}
3.使用snapshot.point()在快照图像上绘制折线
func drawLineOnImage(snapshot: MKMapSnapshot) -> UIImage {
let image = snapshot.image
// for Retina screen
UIGraphicsBeginImageContextWithOptions(self.imageView.frame.size, true, 0)
// draw original image into the context
image.draw(at: CGPoint.zero)
// get the context for CoreGraphics
let context = UIGraphicsGetCurrentContext()
// set stroking width and color of the context
context!.setLineWidth(2.0)
context!.setStrokeColor(UIColor.orange.cgColor)
// Here is the trick :
// We use addLine() and move() to draw the line, this should be easy to understand.
// The diificult part is that they both take CGPoint as parameters, and it would be way too complex for us to calculate by ourselves
// Thus we use snapshot.point() to save the pain.
context!.move(to: snapshot.point(for: yourCoordinates[0]))
for i in 0...yourCoordinates.count-1 {
context!.addLine(to: snapshot.point(for: yourCoordinates[i]))
context!.move(to: snapshot.point(for: yourCoordinates[i]))
}
// apply the stroke to the context
context!.strokePath()
// get the image from the graphics context
let resultImage = UIGraphicsGetImageFromCurrentImageContext()
// end the graphics context
UIGraphicsEndImageContext()
return resultImage!
}
就是这样,希望这对某人有所帮助。
参考