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我有一个应用程序,我想将其标记为具有不同 UI 的 3 个不同应用程序。

我不想直接使用Xcode

到目前为止,我发现了很多解决方案,说创建不同的目标并像这样拖放图像

但我打算在 Xcode 之外做这个品牌推广工作



帮帮我 !

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1 回答 1

2

现在我们可以在不打开 Xcode 的情况下构建代码

品牌UI、构建设置和功能

  • 用户界面
    • 应用程序图标和其他图标
    • iTunes 艺术品
  • 构建设置
    • 应用名称
    • 捆绑标识符
    • 配置文件
    • 代码签名身份
  • 功能性
    • 品牌特定的 URL(登录、注销、资源获取等...)

使用终端

品牌化.sh

   #Author: Durai Amuthan(h.duraiamuthan@gmail.com)
#This is to achieve multiple branding of an iOS app by configuring the variables below

#************ Configuring the brand starts ************

#Directory path where .xcworkspace or .xcodeproj exists
PathOfProjectDirectory=/Users/Shared/Jenkins/Documents/JenkinsTestNuu/New/

#Path where info.plist exists
PathOfInfoPlist=$PathOfProjectDirectory/XxYyZz

#Path to icons where new iTunesArtwork and application icon exixts
#Note: Make sure proper naming conventions of file has been followed
PathOfNewIcons=/Users/Shared/Jenkins/Documents/icons-two

#Path to asset resource where you have kept your application icon.
PathOfAppIconSet=$PathOfProjectDirectory/XxYyZz/Icon.xcassets/AppIcon.appiconset

#Path where do you want the .app file has to be kept
PathToApp=/Users/Shared/Jenkins/Documents/JenkinsTestNuu/app

#Path where do you want the .ipa file has to kept
PathToIpa=/Users/Shared/Jenkins/Documents/JenkinsTestNuu/ipa

#Cocoapods project or project that involves more than one modules are scheme based
isWorkspaceBased=true

#Path of the Project (.xcodeproj) - applicable for workspace(.xcworkspace) based project
PathofProjectFile=$PathOfProjectDirectory/XxYyZz.xcodeproj

#Path of the Workspace (.xcworkspace)
PathofWorkspaceFile=$PathOfProjectDirectory/XxYyZz.xcworkspace

#Name of the target - applicable only for non-workspace(.xcodeproj)  based projects
Target=XxYyZz

#Scheme of the iOS app
Scheme=XxYyZz

#To ascertain Cocoapods has been used or not
isCocoaPodsBased=true

#Configuration of the app (Debug -(Development) or Release(Adhoc or Distribution))
Config=Release

#For giving access to signing idetity found in KeyChain
LoginKeychainPath=/Users/Shared/Jenkins/Library/Keychains/login.keychain
LoginKeyChainPassword=xxyyzz

#Name of the code signing identity.You can find the name in Keychain or xcode build setting
CodeSigningIdentity='iPhone Distribution: Xx Yy Zz Limited (3Z5MHUYJ2L)'

#Path of the provisioning profile
PathToMobileProvision=/Users/Shared/Jenkins/Desktop/BrandingTest.mobileprovision

#UUID value found inside Provisioning profile has to be given
#Do not forget to install provisiong profile in the system
ProvisioningProfileIdentity=6e6506e9-8233-4886-9084-zf21e8f8bbae

#Bundle identifier of the app
BundleIdentifier=com.xxyy.zz

#AppVersion of the app
AppVersion=2.2.2

#App Name
Appname=Two

#************ Configuring the brand ends ************

#** Creatting the build based on configuration starts **

cd $PathOfInfoPlist
echo "****************** Setting App Name ******************"
/usr/libexec/PlistBuddy -c "Set :CFBundleName $Appname" info.plist
/usr/libexec/PlistBuddy -c "Set :CFBundleDisplayName $Appname" info.plist
echo "app name has been set as $Appname"

cd $PathOfProjectDirectory
echo "****************** Setting AppVersion ******************"
/usr/bin/agvtool new-marketing-AppVersion $AppVersion
/usr/bin/agvtool new-AppVersion -all $AppVersion

echo "****************** Changing app icons & iTunes Artwork ******************"
cp -R $PathOfNewIcons/*.png $PathOfAppIconSet
echo "App icons has been changed at $PathOfNewIcons"
cp -R $PathOfNewIcons/iTunesArtwork@2x $PathOfProjectDirectory/XxYyZz
cp -R $PathOfNewIcons/iTunesArtwork $PathOfProjectDirectory/XxYyZz
echo "iTunesArtwork has been changed at $PathOfProjectDirectory"

#Unlock login keychain
security unlock-keychain -p $LoginKeyChainPassword $LoginKeychainPath
if $isCocoaPodsBased == 'true'
then
echo "****************** Installing Cocoapods **********************"
/usr/local/bin/pod install
echo "Cocoapods has been installed"
fi

echo "****************** Creating .app ******************"
if $isWorkspaceBased == 'true'
then
/usr/bin/xcodebuild -scheme $Scheme -workspace $PathofWorkspaceFile -configuration $Config clean build CONFIGURATION_BUILD_DIR=$PathToApp "CODE_SIGN_IDENTITY=$CodeSigningIdentity" "PRODUCT_BUNDLE_IDENTIFIER=$BundleIdentifier" "PROVISIONING_PROFILE=$ProvisioningProfileIdentity"
else
/usr/bin/xcodebuild -target $Target -project $PathofProjectFile -configuration $Config clean build CONFIGURATION_BUILD_DIR=$PathToApp "CODE_SIGN_IDENTITY=$CodeSigningIdentity" "PRODUCT_BUNDLE_IDENTIFIER=$BundleIdentifier" "PROVISIONING_PROFILE=$ProvisioningProfileIdentity"
fi
echo ".app has been generated at $PathToApp"

echo "****************** Creating .ipa *******************"
/usr/bin/xcrun -sdk iphoneos PackageApplication -v $PathToApp/XxYyZz.app -o $PathToIpa/$Appname.ipa --embed $PathToMobileProvision --sign "$CodeSigningIdentity"
echo "$Appname.ipa has been generated at $PathToIpa"

#** Creatting the build based on configuration ends **

该文件是自我描述的,您可以轻松理解。只需在文件中配置变量的值并像下面这样调用它

sh Branding.sh

供参考:

如果您希望除 App Icon 和 iTunesArtwork 之外还更改其他图标,请使用cp命令,例如

cp path/to/source path/to/destination

要了解更多信息cp man

使用上面的文件,您可以对 UI 和 Build Settings 进行 Branding

对于功能性品牌,你必须保持

  • 品牌特定 URL

  • 与品牌相关的其他输入

在单独的 plist 文件中,以便在构建应用程序时也可以根据各自的品牌进行更改

列表文件

在编码方面,您可以自定义应用程序以从 plist 中读取值,如下所示

函数定义:

func getPlistFile()->Dictionary<String,AnyObject>? {
        var dictPlistFile:Dictionary<String,AnyObject>?
        if let path = NSBundle.mainBundle().pathForResource("plistfile", ofType: "plist") {
            if let dictValue = NSDictionary(contentsOfFile: path) as? Dictionary<String, AnyObject> {
                dictPlistFile=dictValue
            }
        }
        return dictPlistFile
    }

函数调用:

var Value=getPlistFile()?["Key"]

您可以在构建应用程序时使用PlistBuddy根据品牌更改键的值

这是语法

/usr/libexec/PlistBuddy -c "Set :Key Value" plistfile.plist

使用詹金斯

我们可以在 jenkins 中有效地重用这里的 shell 脚本

1.您必须使用Add Parameter 参数化jenkins 中的 shell 脚本中的所有变量...就像下面的屏幕截图中我为一个变量所做的那样,您必须为所有其他变量执行此操作

参数化

2.在Build Step中选择Execute shell

构建步骤

3.复制创建基于配置的构建开始创建基于配置的构建结束之间的脚本并将其粘贴到执行Shell中 执行外壳

笔记:

  • 资源规则

    在通过非 xcode 接口构建和打包应用程序时,在某些版本中存在关于 Xcode 的ResourceRules的已知错误。

    因此,它必须运行一次才能在xcode中停用对资源规则路径的验证。资源规则路径是不推荐使用的功能,苹果不接受带有资源规则的应用程序,但是如果我们在不使用 Xcode 的情况下构建应用程序,则会出现验证错误没有找到资源规则会产生反击,我们必须只运行一次脚本。

xcode_fix_PackageApplicationResourceRules.sh

#!/bin/sh
# A script to patch xcrun PackageInstallation so that it doesn't use the deprecated --resource-rules
# See "Do not use the --resource-rules flag or ResourceRules.plist. They have been obsoleted and will be rejected."
#   under https://developer.apple.com/library/mac/technotes/tn2206/_index.html#//apple_ref/doc/uid/DTS40007919-CH1-TNTAG205
# Reported as Apple bug #19384243
# 
# should be run as a user who can modify the PackageApplication file

xcodedir=$1

function usage {
        # FIXME we cannot parse args properly because 2 are optional...
        echo "USAGE: $0 xcodedir"
        echo "  xcodedir: an install dir like /Application/Xcode6.1.1.app"
}

if [[ $# -ne 1 ]]; then
        echo "ERROR: invalid number of arguments"
        usage
        exit -1 
fi

pi="$xcodedir/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/PackageApplication"
piorig="$piOrig"

if [[ ! -f "$pi" ]]; then
    echo "$pi file not found. Invalid argument ?"
    usage
    exit -1
fi

grep resource-rules "$pi" 
if [[ $? -ne 0 ]]; then
    echo "PackageApplication doesn't use resource-rules. Skipping"
    exit 0
fi

if [[ -f "$piorig" ]]; then
    echo "Backup file $piorig already exist. Aborting"
    exit -1
fi

perl  -p -i'Orig' -e 'BEGIN{undef $/;} s/,resource-rules(.*sign}).*ResourceRules.plist"/$1/smg' "$pi" 
echo $?
  • 解锁钥匙扣

    每当您在终端中运行 Branding.sh 时,它都会提示用户名和密码作为其访问系统钥匙串

    每当您在 jenkins 中运行作业时,您都会收到“不允许用户交互”错误

    所以要解决这个问题,你必须按照以下步骤

    • 打开钥匙串访问
    • 右键单击私钥
    • 选择“获取信息”
    • 选择“访问控制”选项卡
    • 单击“允许所有应用程序访问此项目”
    • 点击“保存更改”
    • 输入您的密码
  • 配置文件

    如果您得到“未找到匹配的配置文件”,请确保您已双击并通过 Xcode 安装它。

    安装的那一刻,您会在~/Library/MobileDevice/Provisioning Profiles/中看到UUID.mobileprovision

    此 UUID 是移动配置中的值,表示已安装配置文件。

我希望这可以帮助你

于 2016-07-14T11:52:24.433 回答