我在一些演示代码中有一个 Pixbuf,我目前根据屏幕触摸顺时针或逆时针旋转它。
我这样做使用RotateSimple
但仅限于 90 度的倍数。
GDK 中有没有办法将 Pixbuf 缓冲区中的图像旋转 45 度(或更小)?
我写了一个通用的 pixbuf 旋转器函数。论据:
full_size -- 此函数在两种模式下工作。它将生成一个新的 pixbuf,其大小刚好足以包含完全旋转的图像(加上一些 alpha=0 的额外三角形),或者它将生成一个与最大内接(水平/垂直)矩形一样大的 pixbuf旋转后的图像。如果 full_size 为 true,则生成带有(空白角)的较大矩形,如果 full_size 为 false,则生成较小的矩形。当旋转接近 45 度时,小矩形的大小可能为 0,并且将返回 NULL pixbuf。
#include <gtk/gtk.h>
/* There are two reasonable sizes for a rotated image-- Either the minimum */
/* bounding box which contains all rotated pixels (and a bunch of white space)*/
/* or the maximum rectangle where all pixels come from the source image (but */
/* where we lose some of the corners) */
/* The first is easy to calculate: The minimum bounding box will have the corners */
/* of the rotated image on its edges, this leaves us with four triangles in */
/* the corners of the bb. Two triangles have edges width*sin(theta), width*cos(theta) */
/* and two have edges height*sin(theta), height*cos(theta) */
/* so the new width height will be the sum of two adjacent triangle edges: */
/* width" = width*cos + height*sin */
/* height"= width*sin + height*cos */
/* Now for the maximum inscribed rectangle we draw a similar picture (except */
/* the unknown rectangle is internal now) and get similar triangles. Here the*/
/* equations are: */
/* width = width'*cos + height'*sin */
/* height= width'*sin + height'*cos */
/* solving for height'... */
/* height' = (width-width'*cos)/sin */
/* height' = (height-width'*sin)/cos */
/* (width-width'*cos)/sin = (height-width'*sin)/cos */
/* width*cos - width'*cos^2 = height*sin - width'*sin^2 */
/* width' * (sin^2-cos^2) = height*sin-width*cos */
/* width' = (height*sin - width*cos)/(sin^2-cos^2) */
/* height'= (width*sin - height*cos)/(sin^2-cos^2) */
/* Note this produces garbage (0/0) when rotated by 45 degrees (135,225,...) */
/* A little experimentation shows that at 45 degrees the only thing with */
/* an internal rectangle is a square, all other aspect ratios have a height */
/* of 0. A square, however, has an internal square with sides 1/sqrt(2) of the original */
/* When creating a full_size image (minimum bounding box) we should return */
/* an image with an alpha channel (whether the original had one or no). */
/* otherwise we should create an alpha channel only if the original had one */
/* A pixel at (x,y) will be rotated to: */
/* ((x-width/2)*cos + (y-height/2)*sin + width'/2 , */
/* =(x-width/2)*sin + (y-height/2)*cos + height'/2 ) */
/* A pixel at (x',y') will have come from: */
/* ((x'-width'/2)*cos - (y'-height'/2)*sin + width/2 , */
/* (x'-width'/2)*sin + (y'-height'/2)*cos + height/2 ) */
static GdkPixbuf *gdk_pixbuf_rotate(GdkPixbuf *src,double radian,gboolean full_size) {
double s = sin(radian), c = cos(radian);
double as= s<0 ? -s : s, ac= c<0 ? -c : c;
int width, height, nwidth, nheight;
int hasalpha, nhasalpha;
GdkPixbuf *ret;
int nr,nc,r,col;
double nmodr, nmodc;
int alpha=0;
guchar *pixels, *npixels, *pt, *npt;
int rowstride, nrowstride, pixellen;
if ( src==NULL )
return( NULL );
width = gdk_pixbuf_get_width(src);
height = gdk_pixbuf_get_height(src);
hasalpha = gdk_pixbuf_get_has_alpha(src);
rowstride = gdk_pixbuf_get_rowstride(src);
pixels = gdk_pixbuf_get_pixels(src);
pixellen = hasalpha ? 4 : 3;
if ( full_size ) {
nwidth = round( ac*width + as*height );
nheight= round( as*width + ac*height );
nhasalpha = TRUE;
} else {
double denom = as*as - ac*ac;
if ( denom<.1e-7 && denom>-1.e-7 ) {
if ( width!=height )
return( NULL );
nwidth = nheight = round( width/sqrt(2.0) );
} else {
nwidth = round( (height*as - width*ac)/denom );
nheight = round( (width*as - height*ac)/denom );
}
if ( nwidth<=0 || nheight<=0 )
return( NULL );
nhasalpha = hasalpha;
}
ret = gdk_pixbuf_new(GDK_COLORSPACE_RGB,nhasalpha,8,nwidth,nheight);
if ( ret==NULL )
return( NULL );
nrowstride = gdk_pixbuf_get_rowstride(ret);
npixels = gdk_pixbuf_get_pixels(ret);
for ( nr=0; nr<nheight; ++nr ) {
nmodr = nr-nheight/2.0;
npt = npixels + nr*nrowstride;
for ( nc=0; nc<nwidth; ++nc ) {
nmodc = nc-nwidth/2.0;
/* Where did this pixel come from? */
r = round( height/2 - nmodc*s + nmodr*c );
col = round( width/2 + nmodc*c + nmodr*s );
if ( r<0 || col<0 || r>=height || col>=width ) {
alpha = 0;
if ( r<0 ) r=0;
else if ( r>=height ) r = height-1;
if ( col<0 ) col = 0;
else if ( col>=width ) col = width-1;
} else
alpha = 0xff;
pt = pixels + r*rowstride + col*pixellen;
*npt++ = *pt++;
*npt++ = *pt++;
*npt++ = *pt++;
if ( hasalpha && alpha!=0 )
alpha = *pt;
if ( nhasalpha )
*npt++ = alpha;
}
}
return( ret );
}
不,不是RotateSimple
(或gdk_pixbuf_rotate_simple()
在底层库中)。根据文档,这仅限于“旋转 90 度的倍数”。
但是,您可以做的一件事是提供多个图像,使其看起来好像您正在旋转一个较小的值。
对于 45 度的具体示例,只需要两个图像。第一个是“直立”图像,您可以使用 90 度旋转(即使用SimpleRotate
)来获得八个所需旋转中的四个0
,90
、180
和270
。
要获得其他四种可能性,请将图像放入一些图像编辑软件并使用它将其旋转 45 度,将其保存为“倾斜”图像。
这样,您可以通过使用两个图像的各种旋转来获得所有可能性:
Desired rotation Uses image Actual rotation
---------------- ---------- ---------------
0 upright 0
45 tilted 0
90 upright 90
135 tilted 90
180 upright 180
225 tilted 180
270 upright 270
315 tilted 270
对于更细粒度的旋转,您可以做类似的事情,特别是如果旋转的分辨率是 360 倍。而且,由于巴比伦人(或苏美尔人或其他人)的前瞻性天性,我的历史有点生锈),360有相当多的因素。