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我用 playernode 混合器节点和输入节点设置了我的代码。我还设置了它来处理中断或功能的特定变化。

然而,随着这些变化带来了一个大问题,那就是如果视图控制器被关闭,不仅它不再为我的应用程序释放内存,而且 playernode 继续播放。如果我回到播放器节点的视图并按停止它不起作用。我什至可以再次激活播放器,它会与无法停止的播放器一起播放。

-(void)setupAudioOne
{
NSError *error;
BOOL success = NO;

[self initAVAudioSession];

_isSessionInterrupted = NO;
_isConfigChangePending = NO;

_player = [[AVAudioPlayerNode alloc] init];
_inputOne = [[AVAudioInputNode alloc] init];
_setReverb = [[AVAudioUnitReverb alloc] init];



NSURL *hiphopOneURL = [NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:@"Hip Hop 1" ofType:@"caf"]];
AVAudioFile *hiphopOneFile = [[AVAudioFile alloc] initForReading:hiphopOneURL error:&error];
_playerLoopBuffer = [[AVAudioPCMBuffer alloc] initWithPCMFormat:[hiphopOneFile processingFormat] frameCapacity:(AVAudioFrameCount)[hiphopOneFile length]];
success = [hiphopOneFile readIntoBuffer:_playerLoopBuffer error:&error];
NSAssert(success, @"couldn't read buffer bitch, %@", [error localizedDescription]);

_isRecording = NO;


[self createEngineAndAttachNodes];
[self makeEngineConnections];

_setReverb.wetDryMix = 75;
[_setReverb loadFactoryPreset:AVAudioUnitReverbPresetMediumHall];

//get notifications from the engine if there's a hardware config change
[[NSNotificationCenter defaultCenter] addObserverForName:AVAudioEngineConfigurationChangeNotification object:nil 
queue:[NSOperationQueue mainQueue] usingBlock:^(NSNotification *note) {
    // if we've received this change rewire everything

    _isConfigChangePending = YES;

    if (!_isSessionInterrupted) {
        NSLog(@"Received a %@ notification!", AVAudioEngineConfigurationChangeNotification);
        NSLog(@"Re-wiring connections and starting once again");
        [self makeEngineConnections];
        [self startEngine];
    }
    else {
        NSLog(@"Session is interrupted, deffering changes");
    }

    //post notification
    if ([self.delegate respondsToSelector:@selector(engineConfigurationHasChanged)]) {
        [self.delegate engineConfigurationHasChanged];
    }
}];
[self startEngine];


}

问题区域位于代码的底部区域,如果有硬件配置更改,我会尝试从引擎获取通知。如果我删除此代码,当视图被关闭时,引擎正在使用的所有内存也将被删除。但这也意味着,如果有人插入耳机,应用程序就会崩溃。所以我需要你看到的代码,但我需要更改它,以便如果视图被关闭,应用程序将释放正在使用的内存。

有什么建议吗?

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