您可以将所有这些 3D 对象放在一个集合中,因为它们都从Shape3D
.
您可以创建一个ObservableList<Shape3D>
集合,并在创建它们时将每个对象添加到其中。然后您可以监听集合中的变化,并将所有新对象添加到场景/子场景中。
这将是一个带有四个按钮的控制器示例,您可以在其中创建随机Box
或Sphere
3D 对象,将它们添加到集合中,并将它们放置在子场景中。
您还可以对完整集合执行操作(在这种情况下翻译或旋转它们)。
public class FXMLDocumentController {
@FXML
private Pane pane;
private Group pane3D;
private PerspectiveCamera camera;
private ObservableList<Shape3D> items;
@FXML
void createBox(ActionEvent event) {
Box box = new Box(new Random().nextInt(200), new Random().nextInt(200), new Random().nextInt(200));
box.setMaterial(new PhongMaterial(new Color(new Random().nextDouble(),
new Random().nextDouble(), new Random().nextDouble(), new Random().nextDouble())));
box.setTranslateX(-100 + new Random().nextInt(200));
box.setTranslateY(-100 + new Random().nextInt(200));
box.setTranslateZ(new Random().nextInt(200));
items.add(box);
}
@FXML
void createSphere(ActionEvent event) {
Sphere sphere = new Sphere(new Random().nextInt(100));
sphere.setMaterial(new PhongMaterial(new Color(new Random().nextDouble(),
new Random().nextDouble(), new Random().nextDouble(), new Random().nextDouble())));
sphere.setTranslateX(-100 + new Random().nextInt(200));
sphere.setTranslateY(-100 + new Random().nextInt(200));
sphere.setTranslateZ(new Random().nextInt(200));
items.add(sphere);
}
public void initialize() {
camera = new PerspectiveCamera(true);
camera.setNearClip(0.1);
camera.setFarClip(10000);
camera.setTranslateZ(-1000);
pane3D = new Group(camera);
SubScene subScene = new SubScene(pane3D, 400, 400, true, SceneAntialiasing.BALANCED);
subScene.setFill(Color.ROSYBROWN);
subScene.setCamera(camera);
pane.getChildren().add(subScene);
items = FXCollections.observableArrayList();
items.addListener((ListChangeListener.Change<? extends Shape3D> c) -> {
while (c.next()) {
if (c.wasAdded()) {
c.getAddedSubList().forEach(i -> pane3D.getChildren().add(i));
}
}
});
}
@FXML
void rotateAll(ActionEvent event) {
items.forEach(s -> {
s.setRotate(new Random().nextInt(360));
s.setRotationAxis(new Point3D(-100 + new Random().nextInt(200),
-100 + new Random().nextInt(200), new Random().nextInt(200)));
});
}
@FXML
void translateAll(ActionEvent event) {
items.forEach(s -> {
s.setTranslateX(-100 + new Random().nextInt(200));
s.setTranslateY(-100 + new Random().nextInt(200));
s.setTranslateZ(new Random().nextInt(200));
});
}
}
