1

我想从 WriteableBitmap 获取 base64 字符串。我相信 byte[] 是不正确的。

因为:

从 base64 创建图像的代码正在运行。从文件发送 base64 字符串时对此进行了测试。但是,当我将 WriteableBitmap 函数用于 base64 时,我什么也看不到。

到目前为止我的尝试。

   public static string GetByteArrayFromImage(WriteableBitmap writeableBitmap)
        {
             Stream stream = writeableBitmap.PixelBuffer.AsStream();
             MemoryStream memoryStream = new MemoryStream();
             stream.CopyTo(memoryStream);
             Byte[] bytes = memoryStream.ToArray();
             return Convert.ToBase64String(bytes);
        }

   public static string GetByteArrayFromImage(WriteableBitmap writeableBitmap)
        {
             Byte[] bytes = writeableBitmap.PixelBuffer.ToArray();
             return Convert.ToBase64String(bytes);
        }

测试示例:

   public static async Task<string> GetBase64StringFromFileAsync(StorageFile storageFile)
        {
            Stream ms = await storageFile.OpenStreamForReadAsync();
            byte[] bytes = new byte[(int)ms.Length];
            ms.Read(bytes, 0, (int)ms.Length);
            return Convert.ToBase64String(bytes);
        }

byte[] 格式是否错误?如果是这样,我该如何纠正?

我的新尝试

        Stream stream = writeableBitmap.PixelBuffer.AsStream();
        byte[] pixels = new byte[(uint)stream.Length];
        await stream.ReadAsync(pixels, 0, pixels.Length);

        using (var writeStream = new InMemoryRandomAccessStream())
        {
            var encoder = await BitmapEncoder.CreateAsync(BitmapEncoder.PngEncoderId, writeStream);
            encoder.SetPixelData(BitmapPixelFormat.Bgra8, BitmapAlphaMode.Premultiplied, (uint)writeableBitmap.PixelWidth, (uint)writeableBitmap.PixelHeight, 96, 96, pixels);
            await encoder.FlushAsync();
        }
        return Convert.ToBase64String(pixels);

此尝试不会将我的 byte[] 更改为正确的 fromat。

4

2 回答 2

2

下面的方法创建BitmapEncoder对 an 进行操作的 a InMemoryRandomAccessStream,添加SoftwareBitmap从 a 创建的 a WriteableBitmap,将流内容读入字节数组,最后将该字节数组转换为 base64 字符串:

public async Task<string> ToBase64String(WriteableBitmap writableBitmap)
{
    using (var stream = new InMemoryRandomAccessStream())
    {
        var encoder = await BitmapEncoder.CreateAsync(BitmapEncoder.PngEncoderId, stream);

        encoder.SetSoftwareBitmap(SoftwareBitmap.CreateCopyFromBuffer(
            writableBitmap.PixelBuffer,
            BitmapPixelFormat.Bgra8,
            writableBitmap.PixelWidth,
            writableBitmap.PixelHeight));

        await encoder.FlushAsync();

        var bytes = new byte[stream.Size];
        await stream.AsStream().ReadAsync(bytes, 0, bytes.Length);

        return Convert.ToBase64String(bytes);
    }
}
于 2016-05-05T20:34:36.197 回答
0

如果要将图像转换为 base64 流,最好的方法是先对其进行编码。

public static string GetByteArrayFromImage(BitmapSource writeableBitmap)
{
    JpegBitmapEncoder encoder = new JpegBitmapEncoder();
    encoder.Frames.Add(BitmapFrame.Create(writeableBitmap));
    MemoryStream stream = new MemoryStream();
    encoder.Save(stream);
    Byte[] bytes = stream.ToArray();
    return Convert.ToBase64String(bytes);
}

public static BitmapSource GetImageFromByteArray(string base64String)
{
    byte[] bytes = Convert.FromBase64String(base64String);
    MemoryStream stream = new MemoryStream(bytes);
    JpegBitmapDecoder decoder = new JpegBitmapDecoder(stream, 
        BitmapCreateOptions.None, BitmapCacheOption.Default);
    return decoder.Frames[0];
}

测试用例表明它有效:

BitmapImage originalImage = new BitmapImage(new Uri(@"Path to any picture", UriKind.Absolute));

string encoded = GetByteArrayFromImage(originalImage);
BitmapSource decoded = GetImageFromByteArray(encoded);

image1.Source = decoded;
于 2016-05-04T10:43:06.980 回答