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对于我正在从事的项目,我在基于 Python 的进化框架DEAP 中设置了 3 个不同的目标作为优化目标。

它可以使用类似NSGA-II 的算法来处理多目标问题。无论如何要生成帕累托前沿表面以可视化结果。

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2 回答 2

6

按照此链接中的食谱(不是我自己的)来计算您可以执行的帕累托点:

def simple_cull(inputPoints, dominates):
    paretoPoints = set()
    candidateRowNr = 0
    dominatedPoints = set()
    while True:
        candidateRow = inputPoints[candidateRowNr]
        inputPoints.remove(candidateRow)
        rowNr = 0
        nonDominated = True
        while len(inputPoints) != 0 and rowNr < len(inputPoints):
            row = inputPoints[rowNr]
            if dominates(candidateRow, row):
                # If it is worse on all features remove the row from the array
                inputPoints.remove(row)
                dominatedPoints.add(tuple(row))
            elif dominates(row, candidateRow):
                nonDominated = False
                dominatedPoints.add(tuple(candidateRow))
                rowNr += 1
            else:
                rowNr += 1

        if nonDominated:
            # add the non-dominated point to the Pareto frontier
            paretoPoints.add(tuple(candidateRow))

        if len(inputPoints) == 0:
            break
    return paretoPoints, dominatedPoints

def dominates(row, candidateRow):
    return sum([row[x] >= candidateRow[x] for x in range(len(row))]) == len(row)  

import random
inputPoints = [[random.randint(70,100) for i in range(3)] for j in range(500)]
paretoPoints, dominatedPoints = simple_cull(inputPoints, dominates)

import matplotlib.pyplot as plt
from mpl_toolkits.mplot3d import Axes3D

fig = plt.figure()
ax = fig.add_subplot(111, projection='3d')
dp = np.array(list(dominatedPoints))
pp = np.array(list(paretoPoints))
print(pp.shape,dp.shape)
ax.scatter(dp[:,0],dp[:,1],dp[:,2])
ax.scatter(pp[:,0],pp[:,1],pp[:,2],color='red')

import matplotlib.tri as mtri
triang = mtri.Triangulation(pp[:,0],pp[:,1])
ax.plot_trisurf(triang,pp[:,2],color='red')
plt.show()

,您会注意到最后一部分是对 Pareto 点应用三角剖分并将其绘制为三角形表面。结果是这样的(红色形状是帕累托前沿):

matplotlib 中的帕累托前沿

编辑:您也可能想看看这个(尽管它似乎是针对 2D 空间的)。

于 2016-05-03T10:14:36.403 回答
0

此外,您可能想看看这个Link,它通过块嵌套循环 (BNL) 实现了一种更有效的方法来解决 2D 帕累托边界。这比上面的蛮力方法快 30 倍。

于 2019-10-21T01:22:49.690 回答