I don't quite understand what the window.devicePixelRatio
value is, and how it dictates what size image (2x, 3x, etc) I need for that device.
For instance, on an iMac 5K Retina (Late 2015), I'd expect the pixel ratio to be at least 3 or so, but it's actually 2, the same as an iPad Air and iPhone 6s. Does that mean it prefers a 2x bitmap? 3x?