我想在合并两个网格后得到的这个特定对象“结果”上获得 MeshLambertMaterial:
var lathe = new THREE.Mesh(latheGeometry);
var cube_bsp = new ThreeBSP( lathe );
var box = new THREE.BoxGeometry( 2,30,3);
var sub = new THREE.Mesh( box );
sub.position = new THREE.Vector3(0,0,19);
var substract_bsp = new ThreeBSP( sub );
var subtract_bsp = cube_bsp.union( substract_bsp );
var result = subtract_bsp.toMesh();
result.rotation.x = Math.PI * -0.5;
scene.add(result);
在这里,我有一个盒子和一个 latheGeometry。联合完成后,我得到随机的纯色丑陋物体。相反,我应该得到 LambertMaterial 白色对象。
图片:http: //imgur.com/a/nbSq1