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我正在尝试为连续四个(或 connect4 或连接四个)游戏实现 MinMax 算法。

我想我明白了,它应该建立一个有一定深度的可能板树,评估它们并返回它们的分数,然后我们只取这些分数的最大值。

因此,aiChooseCol()通过调用检查每个可能列的分数MinMax()并返回具有最高分数的列。

现在我不确定,这是正确的打电话方式MinMax()吗?

检查是否正确temp = Math.Max(temp, 1000);

我还没有制作启发式函数,但这至少应该识别一个获胜的列并选择它,但目前它只是选择左边的第一个空闲列......我不知道我做错了什么。

private int AiChooseCol()
{
    int best = -1000;
    int col=0;
    for (int i = 0; i < m_Board.Cols; i++)
    {
        if (m_Board.CheckIfColHasRoom(i))
        {
            m_Board.FillSignInBoardAccordingToCol(i, m_Sign);
            int t = MinMax(5, m_Board, board.GetOtherPlayerSign(m_Sign));
            if (t > best)
            {
                best = t;
                col = i;
            }
            m_Board.RemoveTopCoinFromCol(i);
        }

    }
    return col;
}


private int MinMax(int Depth, board Board, char PlayerSign)
{
    int temp=0;
    if (Depth <= 0)
    {
        // return from heurisitic function
        return temp;
    }
    char otherPlayerSign = board.GetOtherPlayerSign(PlayerSign);

    char checkBoard = Board.CheckBoardForWin();
    if (checkBoard == PlayerSign)
    {
        return 1000;
    }
    else if (checkBoard == otherPlayerSign)
    {
        return -1000;
    }
    else if (!Board.CheckIfBoardIsNotFull())
    {
        return 0;   // tie
    }


    if (PlayerSign == m_Sign)   // maximizing Player is myself
    {
        temp = -1000;
        for (int i = 0; i < Board.Cols; i++)
        {
            if (Board.FillSignInBoardAccordingToCol(i, PlayerSign)) // so we don't open another branch in a full column
            {
                var v = MinMax(Depth - 1, Board, otherPlayerSign);
                temp = Math.Max(temp, v);
                Board.RemoveTopCoinFromCol(i);
            }
        }
    }
    else
    {
        temp = 1000;
        for (int i = 0; i < Board.Cols; i++)
        {
            if (Board.FillSignInBoardAccordingToCol(i, PlayerSign)) // so we don't open another branch in a full column
            {
                var v = MinMax(Depth - 1, Board, otherPlayerSign);
                temp = Math.Min(temp, v);
                Board.RemoveTopCoinFromCol(i);
            }
        }
    }
    return temp;
}

一些注意事项:

FillSignInBoardAccordingToCol()如果成功则返回布尔值。

board类型有一个char[,]包含实际棋盘和玩家标志的数组。

此代码在 AI Player 类中。

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1 回答 1

4

所以我决定编写自己的 MinMax Connect 4。我使用深度来确定输赢的价值,以便让你更接近赢或阻止输的动作优先。如果不止一个具有相同的启发式,我还决定我将随机选择移动。最后,我将深度扩展到 6,因为这是从一开始就需要多少步才能找到可能的获胜路径。

private static void Main(string[] args)
{
    var board = new Board(8,7);
    var random = new Random();

    while (true)
    {
        Console.WriteLine("Pick a column 1 -8");
        int move;
        if (!int.TryParse(Console.ReadLine(), out move) || move < 1 || move > 8)
        {
            Console.WriteLine("Must enter a number 1-8.");
            continue;
        }

        if (!board.DropCoin(1, move-1))
        {
            Console.WriteLine("That column is full, pick another one");
            continue;
        }

        if (board.Winner == 1)
        {
            Console.WriteLine(board);
            Console.WriteLine("You win!");
            break;
        }

        if (board.IsFull)
        {
            Console.WriteLine(board);
            Console.WriteLine("Tie!");
            break;
        }

        var moves = new List<Tuple<int, int>>();
        for (int i = 0; i < board.Columns; i++)
        {
            if (!board.DropCoin(2, i))
                continue;
            moves.Add(Tuple.Create(i, MinMax(6, board, false)));
            board.RemoveTopCoin(i);
        }

        int maxMoveScore = moves.Max(t => t.Item2);
        var bestMoves = moves.Where(t => t.Item2 == maxMoveScore).ToList();
        board.DropCoin(2, bestMoves[random.Next(0,bestMoves.Count)].Item1);
        Console.WriteLine(board);

        if (board.Winner == 2)
        {
            Console.WriteLine("You lost!");
            break;
        }

        if (board.IsFull)
        {
            Console.WriteLine("Tie!");
            break;
        }
    }

    Console.WriteLine("DONE");
    Console.ReadKey();
}

private static int MinMax(int depth, Board board, bool maximizingPlayer)
{
    if (depth <= 0)
        return 0;

    var winner = board.Winner;
    if (winner == 2)
        return depth;
    if (winner == 1)
        return -depth;
    if (board.IsFull)
        return 0;


    int bestValue = maximizingPlayer ? -1 : 1;
    for (int i = 0; i < board.Columns; i++)
    {
        if (!board.DropCoin(maximizingPlayer ? 2 : 1, i))
            continue;
        int v = MinMax(depth - 1, board, !maximizingPlayer);
        bestValue = maximizingPlayer ? Math.Max(bestValue, v) : Math.Min(bestValue, v);
        board.RemoveTopCoin(i);
    }

    return bestValue;
}

public class Board
{
    private readonly int?[,] _board;

    private int? _winner;

    private bool _changed;

    public Board(int cols, int rows)
    {
        Columns = cols;
        Rows = rows;
        _board = new int?[cols, rows];
    }

    public int Columns { get; }
    public int Rows { get; }

    public bool ColumnFree(int column)
    {
        return !_board[column, 0].HasValue;
    }

    public bool DropCoin(int playerId, int column)
    {
        int row = 0;
        while (row < Rows && !_board[column,row].HasValue)
        {
            row++;
        }

        if (row == 0)
            return false;
        _board[column, row - 1] = playerId;
        _changed = true;
        return true;
    }

    public bool RemoveTopCoin(int column)
    {
        int row = 0;
        while (row < Rows && !_board[column, row].HasValue)
        {
            row++;
        }

        if (row == Rows)
            return false;
        _board[column, row] = null;
        _changed = true;
        return true;
    }

    public int? Winner
    {
        get
        {
            if (!_changed)
                return _winner;

            _changed = false;
            for (int i = 0; i < Columns; i++)
            {
                for (int j = 0; j < Rows; j++)
                {
                    if (!_board[i, j].HasValue)
                        continue;

                    bool horizontal = i + 3 < Columns;
                    bool vertical = j + 3 < Rows;

                    if (!horizontal && !vertical)
                        continue;

                    bool forwardDiagonal = horizontal && vertical;
                    bool backwardDiagonal = vertical && i - 3 >= 0;

                    for (int k = 1; k < 4; k++)
                    {
                        horizontal = horizontal && _board[i, j] == _board[i + k, j];
                        vertical = vertical && _board[i, j] == _board[i, j + k];
                        forwardDiagonal = forwardDiagonal && _board[i, j] == _board[i + k, j + k];
                        backwardDiagonal = backwardDiagonal && _board[i, j] == _board[i - k, j + k];
                        if (!horizontal && !vertical && !forwardDiagonal && !backwardDiagonal)
                            break;
                    }

                    if (horizontal || vertical || forwardDiagonal || backwardDiagonal)
                    {
                        _winner = _board[i, j];
                        return _winner;
                    }
                }
            }

            _winner = null;
            return _winner;
        }
    }

    public bool IsFull
    {
        get
        {
            for (int i = 0; i < Columns; i++)
            {
                if (!_board[i, 0].HasValue)
                    return false;
            }

            return true;
        }
    }

    public override string ToString()
    {
        var builder = new StringBuilder();
        for (int j = 0; j < Rows; j++)
        {
            builder.Append('|');
            for (int i = 0; i < Columns; i++)
            {
                builder.Append(_board[i, j].HasValue ? _board[i,j].Value.ToString() : " ").Append('|');
            }
            builder.AppendLine();
        }

        return builder.ToString();
    }
}
于 2016-04-22T20:08:46.090 回答