我将几个具有 n 个顶点、m 个边和 S 属性的图写入文件。现在我需要通过 Boost 图形库从 Graphviz DOT 文件中读取这些未知数量的图形。如何读取这些未知数量的顶点、边缘和属性数量未知的图?这是保存图表的文件。提前谢谢你!
digraph G {
0[Attribute0=0, Attribute1=1, Attribute2=0, ]
;
1[Attribute0=2, Attribute1=1, Attribute2=1, ]
;
2[Attribute0=1, Attribute1=2, Attribute2=2, ]
;
3[Attribute0=2, Attribute1=0, Attribute2=2, ]
;
4[Attribute0=2, Attribute1=1, Attribute2=0, ]
;
5[Attribute0=0, Attribute1=0, Attribute2=1, ]
;
6[Attribute0=0, Attribute1=0, Attribute2=2, ]
;
7[Attribute0=1, Attribute1=0, Attribute2=0, ]
;
8[Attribute0=0, Attribute1=1, Attribute2=1, ]
;
9[Attribute0=1, Attribute1=1, Attribute2=1, ]
;
0->4 [label="(0,4)"]
;
3->7 [label="(3,7)"]
;
5->6 [label="(5,6)"]
;
6->1 [label="(6,1)"]
;
9->5 [label="(9,5)"]
;
}
digraph G {
0[Attribute0=0, Attribute1=1, Attribute2=1, ]
;
1[Attribute0=1, Attribute1=0, Attribute2=1, ]
;
2[Attribute0=2, Attribute1=2, Attribute2=1, ]
;
3[Attribute0=0, Attribute1=2, Attribute2=2, ]
;
4[Attribute0=2, Attribute1=2, Attribute2=1, ]
;
5[Attribute0=0, Attribute1=1, Attribute2=0, ]
;
6[Attribute0=2, Attribute1=0, Attribute2=2, ]
;
7[Attribute0=2, Attribute1=2, Attribute2=2, ]
;
8[Attribute0=1, Attribute1=1, Attribute2=0, ]
;
9[Attribute0=0, Attribute1=2, Attribute2=0, ]
;
0->4 [label="(0,4)"]
;
3->6 [label="(3,6)"]
;
6->9 [label="(6,9)"]
;
9->1 [label="(9,1)"]
;
9->1 [label="(9,1)"]
;
}
digraph G {
0[Attribute0=1, Attribute1=0, Attribute2=2, ]
;
1[Attribute0=0, Attribute1=0, Attribute2=2, ]
;
2[Attribute0=0, Attribute1=0, Attribute2=1, ]
;
3[Attribute0=2, Attribute1=2, Attribute2=2, ]
;
4[Attribute0=1, Attribute1=0, Attribute2=2, ]
;
5[Attribute0=1, Attribute1=1, Attribute2=2, ]
;
6[Attribute0=2, Attribute1=0, Attribute2=1, ]
;
7[Attribute0=1, Attribute1=2, Attribute2=1, ]
;
8[Attribute0=1, Attribute1=1, Attribute2=0, ]
;
9[Attribute0=0, Attribute1=1, Attribute2=2, ]
;
1->1 [label="(1,1)"]
;
4->8 [label="(4,8)"]
;
5->8 [label="(5,8)"]
;
5->1 [label="(5,1)"]
;
8->1 [label="(8,1)"]
;
}
这是将具有 n 个顶点、m 个边和 S 属性的多个图写入文件的程序:
int const S=3; // number of attributes for each graph
int const N=10;// number of vertex
int const m=5;//number of edges
int const SIZE=3;// number of graphs
struct Attributes
{
int Attribute0[S];
};
struct EdgeAttributes
{
string name;
double miles;
int speed_limit;
int lanes;
bool divided;
};
typedef boost::adjacency_list<boost::vecS, boost::vecS, boost::directedS,
Attributes, EdgeAttributes> Map;
void outputgraph(Map&);
Map * ggg= new Map[SIZE] ;
int main()
{
Map map; // load the map
bool inserted;
Map::vertex_descriptor v ;
for(int k=0; k<SIZE; k++)
{
for(int j=0; j<N; j++)
{
v= add_vertex(ggg[k]);
for(int i=0; i<S; i++)
{
ggg[k][v].Attribute0[i]=0 + (int)3 * rand() / (RAND_MAX + 1);
}
}
}
Map::edge_descriptor e;
for(int k=0; k<SIZE; k++)
{
for(int i=0;i<m;i++)
{
tie(e,inserted) = add_edge(N * rand() / (RAND_MAX + 1), N * rand() / (RAND_MAX + 1), ggg[k]);
}
}
std::cout << std::endl;
outputgraph(map);
int d;
std::cin>>d;
}
struct my_node_writer {
// my_node_writer() {}
my_node_writer(Map& g_) : g (g_) {};
template <class Vertex>
void operator()(std::ostream& out, Vertex v) {
out << "[";
for(int i=0; i<S; i++)
out <<"Attribute"<<i<<"="<<g[v].Attribute0[i]<<", ";
out<<"]" << std::endl;
};
Map g;
};
struct my_edge_writer {
my_edge_writer(Map& g_) : g (g_) {};
template <class Edge>
void operator()(std::ostream& out, Edge e) {
// just an example, showing that local options override global
out << " [label=\"" << e << "\"]" << std::endl;
};
Map g;
};
struct my_graph_writer {
void operator()(std::ostream& out) const {
}
} myGraphWrite;
void outputgraph(Map& map){
std::ofstream gout;
gout.open("graphname.dot");
for(int i=0; i<S; i++)
{
write_graphviz(gout,ggg[i],my_node_writer(ggg[i]),my_edge_writer(ggg[i]),myGraphWrite);
}
// std::cout() << "done writing graph" << std::endl;
gout.close();
}