我正在生成一个具有大量 switch 语句的方法。我注意到 ildasm 中的 .maxstack 值非常高。我的理解是 .maxstack 是给定方法的最大堆栈深度?我找不到太多关于网上的信息。
在前两个示例中,最大堆栈大小超过 4KB。在最后一个示例中,最大堆栈大小为 509,但实际最大深度似乎为 10。为什么值这么高?这只是对 jit 的提示?拥有如此高的 .maxstack 是否有影响?我在互联网上读到的关于它是最大深度的所有内容都是不正确的吗?
更新
似乎我的第三个示例中有一个错误。我没有验证或测试,并且在加载参数之后有额外的推动。在我修复 maxstack 为 9 之后。对于前两个示例,使用反射.emit 时最大堆栈大小保持在 4K 以上。对于 C# 编译器,switch 方法是 9,而不是反射发射的 4502。
根据答案,似乎他们为每个基本块添加了最大深度作为总结,而 C# 编译器计算得更正确。尽管如此高的价值,我仍然对它的含义感到好奇。
class Program
{
static void Main(string[] args)
{
Foo();
Bar();
FooBar();
}
static void Foo()
{
// Increasing this value will increase the stack depth by the number of labels.
int caseStackDepth = 8;
string name = Path.ChangeExtension("foo", ".dll");
AssemblyName assemblyName = new AssemblyName("foo");
AssemblyBuilder assemblyBuilder = AppDomain.CurrentDomain.DefineDynamicAssembly(assemblyName, AssemblyBuilderAccess.RunAndSave);
ModuleBuilder module = assemblyBuilder.DefineDynamicModule(assemblyName.Name, name);
TypeBuilder type = module.DefineType("boo", System.Reflection.TypeAttributes.Class | System.Reflection.TypeAttributes.Public);
MethodBuilder method = type.DefineMethod(
"bar",
System.Reflection.MethodAttributes.Public | System.Reflection.MethodAttributes.Static,
typeof(int),
new [] { typeof(int) });
ILGenerator generator = method.GetILGenerator();
LocalBuilder result = generator.DeclareLocal(typeof(int));
Label[] labels = new Label[500];
for (int index = 0; index < labels.Length; index++)
{
labels[index] = generator.DefineLabel();
}
Label end = generator.DefineLabel();
generator.Emit(OpCodes.Ldarg_0);
generator.Emit(OpCodes.Switch, labels);
generator.Emit(OpCodes.Br, end);
for (int index = 0; index < labels.Length; index++)
{
generator.MarkLabel(labels[index]);
generator.Emit(OpCodes.Ldc_I4, index);
// Simulate stack depth.
for (int depth = 0; depth < caseStackDepth; depth++)
{
generator.Emit(OpCodes.Dup);
}
for (int depth = 0; depth < caseStackDepth; depth++)
{
generator.Emit(OpCodes.Add);
}
generator.Emit(OpCodes.Stloc, result);
generator.Emit(OpCodes.Br, end);
}
generator.MarkLabel(end);
generator.Emit(OpCodes.Ldloc, result);
generator.Emit(OpCodes.Ret);
type.CreateType();
assemblyBuilder.Save("foo.dll");
}
static void Bar()
{
// Increasing this value will increase the stack depth by the number of labels.
int caseStackDepth = 8;
string name = Path.ChangeExtension("bar", ".dll");
AssemblyName assemblyName = new AssemblyName("bar");
AssemblyBuilder assemblyBuilder = AppDomain.CurrentDomain.DefineDynamicAssembly(assemblyName, AssemblyBuilderAccess.RunAndSave);
ModuleBuilder module = assemblyBuilder.DefineDynamicModule(assemblyName.Name, name);
TypeBuilder type = module.DefineType("boo", System.Reflection.TypeAttributes.Class | System.Reflection.TypeAttributes.Public);
MethodBuilder method = type.DefineMethod(
"bar",
System.Reflection.MethodAttributes.Public | System.Reflection.MethodAttributes.Static,
typeof(int),
new[] { typeof(int) });
ILGenerator generator = method.GetILGenerator();
LocalBuilder result = generator.DeclareLocal(typeof(int));
Label end = generator.DefineLabel();
for (int index = 0; index < 500; index++)
{
Label equal = generator.DefineLabel();
Label notEqual = generator.DefineLabel();
generator.Emit(OpCodes.Ldarg_0);
generator.Emit(OpCodes.Ldc_I4, index);
generator.Emit(OpCodes.Beq, equal);
generator.Emit(OpCodes.Br, notEqual);
generator.MarkLabel(equal);
generator.Emit(OpCodes.Ldc_I4, index);
// Simulate stack depth.
for (int depth = 0; depth < caseStackDepth; depth++)
{
generator.Emit(OpCodes.Dup);
}
for (int depth = 0; depth < caseStackDepth; depth++)
{
generator.Emit(OpCodes.Add);
}
generator.Emit(OpCodes.Stloc, result);
generator.Emit(OpCodes.Br, end);
generator.MarkLabel(notEqual);
}
generator.MarkLabel(end);
generator.Emit(OpCodes.Ldloc, result);
generator.Emit(OpCodes.Ret);
type.CreateType();
assemblyBuilder.Save("bar.dll");
}
static void FooBar()
{
// Increasing this value will increase the stack depth by the number of labels.
int caseStackDepth = 8;
string name = Path.ChangeExtension("foobar", ".dll");
AssemblyName assemblyName = new AssemblyName("foobar");
AssemblyBuilder assemblyBuilder = AppDomain.CurrentDomain.DefineDynamicAssembly(assemblyName, AssemblyBuilderAccess.RunAndSave);
ModuleBuilder module = assemblyBuilder.DefineDynamicModule(assemblyName.Name, name);
TypeBuilder type = module.DefineType("boo", System.Reflection.TypeAttributes.Class | System.Reflection.TypeAttributes.Public);
MethodBuilder method = type.DefineMethod(
"bar",
System.Reflection.MethodAttributes.Public | System.Reflection.MethodAttributes.Static,
typeof(int),
new[] { typeof(int) });
ILGenerator generator = method.GetILGenerator();
LocalBuilder result = generator.DeclareLocal(typeof(int));
for (int index = 0; index < 500; index++)
{
generator.Emit(OpCodes.Ldarg_0);
// 错误,这导致堆栈大小非常高。// generator.Emit(OpCodes.Ldc_I4, index);
// Simulate stack depth.
for (int depth = 0; depth < caseStackDepth; depth++)
{
generator.Emit(OpCodes.Dup);
}
for (int depth = 0; depth < caseStackDepth; depth++)
{
generator.Emit(OpCodes.Add);
}
generator.Emit(OpCodes.Stloc, result);
}
generator.Emit(OpCodes.Ldloc, result);
generator.Emit(OpCodes.Ret);
type.CreateType();
assemblyBuilder.Save("foobar.dll");
}
}