我的应用程序中有一个按钮,我想为该按钮提供连续/无限的涟漪效果。如何在不点击 android 的情况下在按钮上产生无限涟漪效果。
问问题
1219 次
2 回答
1
创建一个类和 RippleBackground.java 并输入以下代码
public class RippleBackground extends RelativeLayout{
private static final int DEFAULT_RIPPLE_COUNT=6;
private static final int DEFAULT_DURATION_TIME=3000;
private static final float DEFAULT_SCALE=6.0f;
private static final int DEFAULT_FILL_TYPE=0;
private int rippleColor;
private float rippleStrokeWidth;
private float rippleRadius;
private int rippleDurationTime;
private int rippleAmount;
private int rippleDelay;
private float rippleScale;
private int rippleType;
private Paint paint;
private boolean animationRunning=false;
private AnimatorSet animatorSet;
private ArrayList<Animator> animatorList;
private LayoutParams rippleParams;
private ArrayList<RippleView> rippleViewList=new ArrayList<RippleView>();
public RippleBackground(Context context) {
super(context);
}
public RippleBackground(Context context, AttributeSet attrs) {
super(context, attrs);
init(context, attrs);
}
public RippleBackground(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init(context, attrs);
}
private void init(final Context context, final AttributeSet attrs) {
if (isInEditMode())
return;
if (null == attrs) {
throw new IllegalArgumentException("Attributes should be provided to this view,");
}
final TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.RippleBackground);
rippleColor=typedArray.getColor(R.styleable.RippleBackground_rb_color, getResources().getColor(R.color.rippelColor));
rippleStrokeWidth=typedArray.getDimension(R.styleable.RippleBackground_rb_strokeWidth, getResources().getDimension(R.dimen.rippleStrokeWidth));
rippleRadius=typedArray.getDimension(R.styleable.RippleBackground_rb_radius,getResources().getDimension(R.dimen.rippleRadius));
rippleDurationTime=typedArray.getInt(R.styleable.RippleBackground_rb_duration,DEFAULT_DURATION_TIME);
rippleAmount=typedArray.getInt(R.styleable.RippleBackground_rb_rippleAmount,DEFAULT_RIPPLE_COUNT);
rippleScale=typedArray.getFloat(R.styleable.RippleBackground_rb_scale,DEFAULT_SCALE);
rippleType=typedArray.getInt(R.styleable.RippleBackground_rb_type,DEFAULT_FILL_TYPE);
typedArray.recycle();
rippleDelay=rippleDurationTime/rippleAmount;
paint = new Paint();
paint.setAntiAlias(true);
if(rippleType==DEFAULT_FILL_TYPE){
rippleStrokeWidth=0;
paint.setStyle(Paint.Style.FILL);
}else
paint.setStyle(Paint.Style.STROKE);
paint.setColor(rippleColor);
rippleParams=new LayoutParams((int)(2*(rippleRadius+rippleStrokeWidth)),(int)(2*(rippleRadius+rippleStrokeWidth)));
rippleParams.addRule(CENTER_IN_PARENT, TRUE);
animatorSet = new AnimatorSet();
animatorSet.setInterpolator(new AccelerateDecelerateInterpolator());
animatorList=new ArrayList<Animator>();
for(int i=0;i<rippleAmount;i++){
RippleView rippleView=new RippleView(getContext());
addView(rippleView,rippleParams);
rippleViewList.add(rippleView);
final ObjectAnimator scaleXAnimator = ObjectAnimator.ofFloat(rippleView, "ScaleX", 1.0f, rippleScale);
scaleXAnimator.setRepeatCount(ObjectAnimator.INFINITE);
scaleXAnimator.setRepeatMode(ObjectAnimator.RESTART);
scaleXAnimator.setStartDelay(i * rippleDelay);
scaleXAnimator.setDuration(rippleDurationTime);
animatorList.add(scaleXAnimator);
final ObjectAnimator scaleYAnimator = ObjectAnimator.ofFloat(rippleView, "ScaleY", 1.0f, rippleScale);
scaleYAnimator.setRepeatCount(ObjectAnimator.INFINITE);
scaleYAnimator.setRepeatMode(ObjectAnimator.RESTART);
scaleYAnimator.setStartDelay(i * rippleDelay);
scaleYAnimator.setDuration(rippleDurationTime);
animatorList.add(scaleYAnimator);
final ObjectAnimator alphaAnimator = ObjectAnimator.ofFloat(rippleView, "Alpha", 1.0f, 0f);
alphaAnimator.setRepeatCount(ObjectAnimator.INFINITE);
alphaAnimator.setRepeatMode(ObjectAnimator.RESTART);
alphaAnimator.setStartDelay(i * rippleDelay);
alphaAnimator.setDuration(rippleDurationTime);
animatorList.add(alphaAnimator);
}
animatorSet.playTogether(animatorList);
}
private class RippleView extends View{
public RippleView(Context context) {
super(context);
this.setVisibility(View.INVISIBLE);
}
@Override
protected void onDraw(Canvas canvas) {
int radius=(Math.min(getWidth(),getHeight()))/2;
canvas.drawCircle(radius,radius,radius-rippleStrokeWidth,paint);
}
}
public void startRippleAnimation(){
if(!isRippleAnimationRunning()){
for(RippleView rippleView:rippleViewList){
rippleView.setVisibility(VISIBLE);
}
animatorSet.start();
animationRunning=true;
}
}
public void stopRippleAnimation(){
if(isRippleAnimationRunning()){
animatorSet.end();
animationRunning=false;
}
}
public boolean isRippleAnimationRunning(){
return animationRunning;
}
}
在主类中定义RippleBackground rippleBackground;
并将以下代码放在Activity主类中
rippleBackground = (RippleBackground) view.findViewById(R.id.bg_ripple);
rippleBackground.startRippleAnimation();
在布局文件中使用标签 RippleBackground 定义视图
于 2019-01-25T11:51:25.553 回答
1
Android L 的涟漪效应 - 按钮的触摸反馈 - 使用 XML
你可以这样做:
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:background="@drawable/ripple"
/>
<ripple xmlns:android="http://schemas.android.com/apk/res/android"
android:color="?android:colorControlHighlight">
<item android:id="@android:id/mask">
<shape android:shape="oval">
<solid android:color="?android:colorAccent" />
</shape>
</item>
于 2016-03-23T12:11:08.950 回答