在 FireMonkey 中,FMX.Graphics.TBitmap
该类处理多种图像格式,包括 PNG。该FMX.Objects.TImage
组件有一个Bitmap
属性。您所要做的就是使用 Indy 的TIdHTTP
组件(或您选择的任何其他 HTTP API/库)将 PNG 图像数据下载到 aTMemoryStream
中,然后您可以调用该TImage::Bitmap::LoadFromStream()
方法来加载流数据以进行显示,例如:
TMemoryStream *strm = new TMemoryStream;
IdHTTP1->Get(L"http://domain/image.png", strm);
strm->Position = 0;
Image1->Bitmap->LoadFromStream(strm);
由于从远程服务器下载可能需要一些时间,并且您不应该阻塞 UI 线程,您应该使用工作线程来处理下载,例如:
class TDownloadThread : public TThread
{
protected:
virtual void __fastcall Execute()
{
TIdHTTP *Http = new TIdHTTP(NULL);
Http->Get(L"http://domain/image.png", Strm);
Strm->Position = 0;
}
public:
TMemoryStream *Strm;
__fastcall TDownloadThread()
: TThread(true)
{
FreeOnTerminate = true;
Strm = new TMemoryStream;
}
};
void __fastcall TMyForm::DownloadImage()
{
TDownloadThread *Thread = new TDownloadThread();
Thread->OnTerminate = &DownloadThreadFinished;
Thread->Start();
}
void __fastcall TMyForm::DownloadThreadFinished(TObject *Sender)
{
TDownloadThread *Thread = static_cast<TDownloadThread*>(Sender);
if (!Thread->FatalException)
Image1->Bitmap->LoadFromStream(Thread->Strm);
}