我无法单独翻译我的对象,当我尝试这样做时,整个世界都会翻译。
有人知道为什么会这样吗?
d3ddev->SetStreamSource(0, v_buffer[2], 0, sizeof(CUSTOMVERTEX));
d3ddev->SetIndices(i_buffer[2]);
d3ddev->SetTexture(0, texture[1]);
D3DXMATRIX matTranslate;
D3DXMatrixTranslation(&matTranslate, 30.0f, 0.0f, 30.0f);
d3ddev->SetTransform(D3DTS_WORLD, &matTranslate);
d3ddev->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, 0, 0, 24, 0, 12);