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SerializationException每当我尝试从 a 反序列化双打列表时,我都会得到a NetworkStream

在解析完成之前遇到流结束

我有一个简单的客户端服务器架构:我TcpTransportClient包装了 a 的功能,TcpClient并使用了两种基本方法:(Send发送消息)和Receive(阻塞直到收到消息)。

Send函数接受 a Message,使用 a 对其进行序列化,BinaryFormatter并通过NetworkStream.

public void Send(Message message)
{
    if (message == null)
    {
        throw new TransportException("Invalidate Parameter In Send Call");
    }

    if (_tcpClient == null || !_tcpClient.Connected)
    {
        throw new TransportException("Client Not Connected");
    }

    lock (_sync)
    {
        // Serialzie the message
        MemoryStream memStream = new MemoryStream();
        _serializer.Serialize(memStream, message);

        // Get the bytes of of the memory stream
        byte[] buffer = memStream.GetBuffer();

        // Write the message to the network stream
        NetworkStream networkStream = _tcpClient.GetStream();
        networkStream.Write(buffer, 0, buffer.Length);
        networkStream.Flush();
    }
}

接收函数从 读取字节到缓冲区NetworkStream,然后使用 反序列化消息BinaryFormatter

public Message Receive()
{
    if (_tcpClient == null || !_tcpClient.Connected)
    {
        throw new TransportException("Client Not Connected");
    }

    byte[] buffer;
    MemoryStream memStream = new MemoryStream();
    NetworkStream netStream = _tcpClient.GetStream();
    try
    {
        do
        {
            // Allocate a new buffer
            buffer = new byte[_tcpClient.ReceiveBufferSize];

            // Read the message buffer
            int sizeRead = netStream.Read(buffer, 0, buffer.Length);

            // Write the buffer to the memory stream
            memStream.Write(buffer, 0, sizeRead);

        } while (netStream.DataAvailable);

        // Reset the memory stream position
        memStream.Position = 0;

        // Deserialize the message
        object tmp = _deserializer.Deserialize(memStream); // <-- The exception is here!

        // Cast the object to a message
        return (Message)tmp;
    }
    catch (System.Exception e)
    {
        if (_tcpClient == null || !_tcpClient.Connected)
        {
            throw new TransportException("Client Not Connected");
        }
        else
        {
            throw e;
        }
    }
}

我有一个基本的发送线程:

TcpTransportClient client = new TcpTransportClient(GetLocalAddress(), servicePort);
client.Connect();

Thread sendThread = new Thread(() =>
{
    List<double> dataSet = new List<double>();
    for (double d = 0.0; d < 500.0; d++)
    {
        dataSet.Add(d);
    }

    while (true)
    {
        try
        {
            // Serialize the data set
            MemoryStream memStream = new MemoryStream();
            BinaryFormatter binFormat = new BinaryFormatter();
            binFormat.Serialize(memStream, (object)dataSet);

            // Create a message
            Message msg = new Message();

            // Hold the object bytes in an opaque field
            msg.SetFieldValue(1000, memStream.GetBuffer());

            // Set the message topic
            msg.SetTopic("client.dataSet");

            // Send the message
            client.Send(msg);

            // Sleep
            Thread.Sleep(3000);
        }
        catch (TransportException)
        {
            break;
        }
        catch(Exception)
        {
            //ignore it
        }
    }
});
sendThread.IsBackground = true;
sendThread.Start();

和一个接收线程,只要 aTcpClient被接受就会启动:

public void HandleAcceptedClient(TcpTransportClient client)
{
    Thread receiveThread = new Thread(() =>
    {
        while (true)
        {
            try
            {
                Message msg = client.Receive();
                Trace.WriteLine("Server Received: " + msg.GetTopic());
                byte[] buffer = msg.GetFieldOpaqueValue(1000);
                MemoryStream memStream = new MemoryStream(buffer);
                BinaryFormatter binFormat = new BinaryFormatter();

                List<double> dataSet = (List<double>)binFormat.Deserialize(memStream);
                if (dataSet.Count == 500)
                {
                    Trace.WriteLine(DateTime.Now + ": OK");
                }
                else
                {
                    Trace.WriteLine(DateTime.Now + ": FAIL");
                }
            }
            catch (TransportException)
            {
                break;
            }
            catch(Exception)
            {
                // ignore it
            }

        }

    });
    receiveThread.IsBackground = true;
    receiveThread.Start();
}

当我尝试在Receivemy 的方法中反序列化消息时总是会发生异常TcpTransportClient,但只有在我将一些数据放入数据集中时才会出现问题。通过网络发送值列表并在接收端成功反序列化它们的正确方法是什么?

PS我在一个几乎相同的问题中尝试了该解决方案,但没有奏效:我仍然遇到同样的异常。

4

2 回答 2

4

您需要消息框架

于 2010-08-30T22:56:21.583 回答
4

而(netStream.DataAvailable);

这是不正确的。当 Read() 调用返回 0 时,您应该停止阅读。DataAvailable 属性只是告诉您 Read() 调用是否会阻塞,等待服务器赶上。

于 2010-08-30T22:42:57.133 回答