如果我的纹理尺寸是 2 的幂次方,我的 2D 纹理加载器可以正常工作,但如果不是,则纹理数据显示为倾斜。我该如何解决?我认为这个问题与内存对齐和行间距有关。这是我的加载程序代码的相关部分:
VkMemoryRequirements memReqs;
vkGetImageMemoryRequirements( GfxDeviceGlobal::device, mappableImage, &memReqs );
VkMemoryAllocateInfo memAllocInfo = {};
memAllocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memAllocInfo.pNext = nullptr;
memAllocInfo.memoryTypeIndex = 0;
memAllocInfo.allocationSize = memReqs.size;
GetMemoryType( memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &memAllocInfo.memoryTypeIndex );
VkDeviceMemory mappableMemory;
err = vkAllocateMemory( GfxDeviceGlobal::device, &memAllocInfo, nullptr, &mappableMemory );
CheckVulkanResult( err, "vkAllocateMemory in Texture2D" );
err = vkBindImageMemory( GfxDeviceGlobal::device, mappableImage, mappableMemory, 0 );
CheckVulkanResult( err, "vkBindImageMemory in Texture2D" );
VkImageSubresource subRes = {};
subRes.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
subRes.mipLevel = 0;
subRes.arrayLayer = 0;
VkSubresourceLayout subResLayout;
vkGetImageSubresourceLayout( GfxDeviceGlobal::device, mappableImage, &subRes, &subResLayout );
void* mapped;
err = vkMapMemory( GfxDeviceGlobal::device, mappableMemory, 0, memReqs.size, 0, &mapped );
CheckVulkanResult( err, "vkMapMemory in Texture2D" );
const int bytesPerPixel = 4;
std::size_t dataSize = bytesPerPixel * width * height;
std::memcpy( mapped, data, dataSize );
vkUnmapMemory( GfxDeviceGlobal::device, mappableMemory );