4

我已经在这几个小时了,甚至不知道如何调试这个错误。也许有一位 SO 专家知道发生了什么。

- (void) prepareSubset {

CGSize size = [image size];

float scale = fminf(1.0f, fmaxf(SUBSET_SIZE / cropRect.size.width, SUBSET_SIZE / cropRect.size.height));
CGPoint offset = CGPointMake(-cropRect.origin.x, -cropRect.origin.y);

subsetWidth = cropRect.size.width * scale;
subsetHeight = cropRect.size.height * scale;

subsetBytesPerRow = ((subsetWidth + 0xf) >> 4) << 4;
subsetData = (unsigned char *)malloc(subsetBytesPerRow * subsetHeight);

CGColorSpaceRef grayColorSpace = CGColorSpaceCreateDeviceGray();

CGContextRef ctx = CGBitmapContextCreate(subsetData, subsetWidth, subsetHeight, 8, subsetBytesPerRow, grayColorSpace, kCGImageAlphaNone);
CGColorSpaceRelease(grayColorSpace);
CGContextSetInterpolationQuality(ctx, kCGInterpolationNone);
CGContextSetAllowsAntialiasing(ctx, false);

CGContextTranslateCTM(ctx, 0.0, subsetHeight);
CGContextScaleCTM(ctx, 1.0, -1.0);  

UIGraphicsPushContext(ctx);
CGRect rect = CGRectMake(offset.x * scale, offset.y * scale, scale * size.width, scale * size.height);
[image drawInRect:rect];
UIGraphicsPopContext();

CGContextFlush(ctx);

CGImageRef subsetImageRef = CGBitmapContextCreateImage(ctx);

self.subsetImage = [UIImage imageWithCGImage:subsetImageRef];
CGImageRelease(subsetImageRef);

CGContextRelease(ctx);

}

这些是我调用此方法后出现的错误

<Error>: CGContextSetInterpolationQuality: invalid context 0x0
<Error>: CGContextSetAllowsAntialiasing: invalid context 0x0
<Error>: CGContextTranslateCTM: invalid context 0x0
<Error>: CGContextScaleCTM: invalid context 0x0
<Error>: CGContextSaveGState: invalid context 0x0
<Error>: CGContextSetBlendMode: invalid context 0x0
<Error>: CGContextSetAlpha: invalid context 0x0
<Error>: CGContextTranslateCTM: invalid context 0x0
<Error>: CGContextScaleCTM: invalid context 0x0
<Error>: CGContextDrawImage: invalid context 0x0
<Error>: CGContextRestoreGState: invalid context 0x0
<Error>: CGContextFlush: invalid context 0x0
<Error>: CGBitmapContextCreateImage: invalid context 0x0

谁能告诉我发生了什么事?提前致谢。

4

2 回答 2

11

如果创建上下文时出现错误,CGBitmapContextCreate 将返回 NULL,因此这是“invalid context 0x0”消息的最终原因——由于错误,上下文实际上被设置为 0x0 (NULL)。我不知道为什么 CGBitmapContextCreate 有错误,但那是你应该开始调试的地方。检查您的所有输入参数,并将您对 CGBitmapContextCreate 的使用与 Apple 的示例之一(例如this one )进行比较。

于 2010-08-25T23:50:45.257 回答
8

将绘图代码写入drawRect. 当您要绘制时,请调用[self setNeedsDisplay],它会调用您的drawRect. 如果您从视图控制器中绘图,请[self.view setNeedsDisplay]改为调用。例如:

-(void)drawRect:(CGRect)rect {
    CGRect currentRect = CGRectMake(50,50,20,20);
    UIColor *currentColor = [UIColor redColor];

    CGContextRef context = UIGraphicsGetCurrentContext();

    CGContextSetLineWidth(context, 2.0);
    CGContextSetStrokeColorWithColor(context, currentColor.CGColor);

    CGContextSetFillColorWithColor(context, currentColor.CGColor);  
    CGContextAddEllipseInRect(context, currentRect);
    CGContextDrawPath(context, kCGPathFillStroke);
}   

- (void)nowIWantToDraw {
  [self.view setNeedsDisplay];
}
于 2010-10-12T03:41:13.967 回答