0

我正在尝试使用 MUD-PI制作 MUD ,但我一直坚持让房间包含怪物并且让 kill 命令知道要计算攻击的怪物

这是我的 kill 命令代码

  `elif command == "kill":

        if players[id]["room"]["enemy"] == 'True':
            if players[id]["room"]["monsterName"].hp >= 0:
                mud.send_message(id,"You attack %s for %d damage" % (players[id]["room"]["monsterName"], players[id]["ATK"]))
                players[id]["room"]["monsterName"].hp -= players[id]["ATK"]
            else:
                players[id]["room"]["monsterName"].death()
        else:
            mud.send_message(id,"You dont see a monster")]

和房间的代码

#import monsters
from Monsters import *
# structure defining the rooms in the game. Try adding more rooms to the game!
rooms = {
    "Tavern": {
        "description": "You're in a cozy tavern warmed by an open fire.",
        "exits": { "outside": "Outside" },
    },
    "Outside": {
        "description": "You're standing outside a tavern. there is a troll.",
        "exits": { "inside": "Tavern" },
        "enemy": 'True',
        "monsterName": troll,
    }
}

最后是怪物代码

#monsters

import sys,random,os,time

#Troll
class Troll():
    def __init__(self):
        self.name = "Troll"
        self.ATK = 2
        self.hp = 10
        self.max_hp = 10

    def death(self):
        mud.send_message(id,"you killed the troll")
        self.hp = self.max_hp


troll = Troll()

当我尝试当前代码时,我收到此错误:

if players[id]["room"]["enemy"] == 'True':
TypeError: string indices must be integers, not str

我想知道是什么导致了这个错误,如果可能的话,我怎样才能让它以我想要的方式工作。

编辑:我得到了这个工作,但是当我在游戏中使用命令时,它会像这样(你攻击)造成 3 点伤害我想说你攻击了房间里怪物的名字。

这是我编辑的代码

elif command == "kill":
             rm = rooms[players[id]["room"]]

             if rm["enemy"] == 'yes':
                 if rm["monsterName"].hp >= 0:
                     mud.send_message(id,"You attack %s for %d damage" % (rm["monsterName"], players[id]["ATK"]))
                     rm["monsterName"].hp -= players[id]["ATK"]
                 else:
                     rm["monsterName"].death()
             else:
                 mud.send_message(id,"You dont see a monster")

在这种情况下,我还想将命令从 kill 更改为 kill [monsterName] 巨魔,我尝试这样做

elif command == "kill":
            mn = params.lower()
            rm = rooms[players[id]["room"]]
            if rm["enemy"] == 'yes':

                if mn in rm["monsterName"]:
                    monster = rm["monsterName"]
                    if monster.hp >= 0:
                        mud.send_message(id,"You attack %s for %d damage" % (rm["monsterName"], players[id]["ATK"]))
                        monster.hp -= players[id]["ATK"]
                    else:
                        monster.death()
                else:
                    mud.send_message(id, "you dont see a %s" % mn)
            else:
                mud.send_message(id, "you dont see an enemy")

但是当我尝试使用它时,我得到了这个错误

 if mn in rm["monsterName"]:
TypeError: argument of type 'instance' is not iterable
4

1 回答 1

0

您已将enemy键添加到rooms数据结构(即字典)中,但是当您访问时,players[id]["room"]["enemy"]您并没有访问rooms数据结构——您正在访问players,并且playersroom是一个字符串——房间的名称。所以你不能要求它的“敌人”索引,因为那是没有意义的,这就是错误的来源string indices must be integers, not str

要修复当前设计的代码中的错误,您必须找到玩家所在的房间,然后访问房间的“敌人”值,并以类似的方式找到monsterName.

于 2016-02-20T05:08:50.177 回答