您可以轻松使用哪些 Python 相关代码(PyGTK、Glade、Tkinter、PyQT、wxPython、Cairo 等)来创建 GUI 来执行以下部分或全部操作?
- GUI 的一部分有一个不可移动的方形网格。
- 用户可以按一个按钮来创建一个可调整大小的矩形。
- 用户可以在网格上的任意位置拖动矩形,它会捕捉到网格。
您可以轻松使用哪些 Python 相关代码(PyGTK、Glade、Tkinter、PyQT、wxPython、Cairo 等)来创建 GUI 来执行以下部分或全部操作?
PyQt 附带的 DiagramScene Eaxmple 实现了您想要的大部分功能。它有一个固定的背景网格,您可以创建一个矩形对象,但它不能调整大小并且不会对齐网格。
这篇SO 文章提供了有关使用鼠标调整图形对象大小的建议。它适用于 C++ Qt,但该技术应该很容易在 PyQt 中复制。
对于对齐网格,我认为没有任何内置功能。您可能需要重新实现 itemChange(GraphicsItemChange change, const QVariant &value) 函数。伪代码:
if (object not possitioned exactly on the grid):
(possition the item on the grid)
重新定位该项目将导致 itemChange 再次被调用,但这没关系,因为该项目将被正确定位并且不会再次移动,因此您不会陷入无限循环。
我一直在寻找类似的东西,最后设法用 Python 制作了一个“最小”的工作示例wx
,利用wx.lib.ogl
它的Diagram
和ShapeCanvas
类。代码(如下)结果如下:
笔记:
ogl
ogl
ogl
允许将该锚点更改为左下角)该示例使用一个MyPanel
类进行自己的绘图,并继承 fromogl.ShapeCanvas
和 from wx.Panel
(尽管wx.Panel
可以删除 mixin with,并且代码仍然可以工作) - 然后将其添加到wx.Frame
. 请注意一些警告的代码注释(例如使用ogl.ShapeCanvas
阻止所有关键事件,除非SetFocus
首先在该小部件上执行)。
编码:
import wx
import wx.lib.ogl as ogl
import random
# tested on wxPython 2.8.11.0, Python 2.7.1+, Ubuntu 11.04
# started from:
# http://stackoverflow.com/questions/25756896/drawing-to-panel-inside-of-frame-in-wxpython/27804975#27804975
# see also:
# wxPython-2.8.11.0-demo/demo/OGL.py
# https://www.daniweb.com/software-development/python/threads/186203/creating-editable-drawing-objects-in-wxpython
# http://gscept.com/svn/Docs/PSE/Milestone%203/code/trunk/python_test/src/oglEditor.py
# http://nullege.com/codes/search/wx.lib.ogl.Diagram
# http://nullege.com/codes/show/src%40w%40e%40web2cms-HEAD%40web2py%40gluon%40contrib%40pyfpdf%40designer.py/465/wx.lib.ogl.Diagram/python
# https://www.daniweb.com/software-development/python/threads/204969/setfocus-on-canvas-not-working
# http://stackoverflow.com/questions/3538769/how-do-you-draw-a-grid-and-rectangles-in-python
# http://stackoverflow.com/questions/7794496/snapping-to-pixels-in-wxpython
# ogl.ShapeCanvas must go first, else TypeError: Cannot create a consistent method resolution
class MyPanel(ogl.ShapeCanvas, wx.Panel):#(wx.PyPanel): #PyPanel also works
def __init__(self, parent, id=wx.ID_ANY, pos=wx.DefaultPosition, size=wx.DefaultSize, style=0, name="MyPanel"):
super(MyPanel, self).__init__(parent, id, pos, size, style, name)
self.gridsize = 20 # in pixels
# must have these (w. Diagram) if using ogl.ShapeCanvas:
self.diagram = ogl.Diagram()
self.SetDiagram(self.diagram)
self.diagram.SetCanvas(self)
# set up snap to grid - note, like this it works only for drag (relative to shape center), not for resize via handles!
self.diagram.SetGridSpacing( self.gridsize )
self.diagram.SetSnapToGrid( True )
# initialize array of shapes with one element
self.shapes = []
self.MyAddShape(
ogl.CircleShape(85), # diameter - drag marquee will not be visible if (diameter mod gridsize == 0), as it will overlap with the grid lines
60, 60, wx.Pen(wx.BLUE, 3), wx.GREEN_BRUSH, "Circle"
)
self.Bind(wx.EVT_SIZE, self.OnSize)
self.Bind(wx.EVT_PAINT, self.OnPaint)
wx.EVT_KEY_DOWN(self, self.OnKeyPressedM)
def OnKeyPressedM(self, event):
keyCode = event.GetKeyCode()
print("MyPanel.OnKeyPressedM: %d"%(keyCode) )
# insert a rectangle here on [SPACE]:
if keyCode == wx.WXK_SPACE:
randx = random.randint(1, 300)
randy = random.randint(1, 200)
if self.diagram.GetSnapToGrid():
randx, randy = self.Snap(randx, randy) # must do snapping (if desired) manually, here at insertion!
self.MyAddShape(
ogl.RectangleShape(60, 20),
randx, randy, wx.BLACK_PEN, wx.LIGHT_GREY_BRUSH, "Rect %d"%(len(self.shapes))
)
self.Refresh(False)
event.Skip() # must have this, to have the MyFrame.OnKeyPressed trigger as well!
def OnSize(self, event):
#print("OnSize" +str(event))
self.Refresh() # must have here!
event.Skip()
def DrawBackgroundGrid(self):
dc = wx.PaintDC(self)
#print(dc)
rect = self.GetClientRect()
rx, ry, rw, rh = rect
dc.SetBrush(wx.Brush(self.GetForegroundColour()))
dc.SetPen(wx.Pen(self.GetForegroundColour()))
# draw ("tile") the grid
x = rx
while x < rx+rw:
y = ry
dc.DrawLine(x, ry, x, ry+rh) # long (vertical) lines
while y < ry+rh:
dc.DrawLine(x, y, x+self.gridsize, y) # short (horizontal) lines
y = y + self.gridsize
x = x + self.gridsize
def OnPaint(self, event):
dc = wx.PaintDC(self) # works
self.DrawBackgroundGrid()
# self.Refresh() # recurses here - don't use!
# self.diagram.GetCanvas().Refresh() # blocks here - don't use!
self.diagram.GetCanvas().Redraw(dc) # this to redraw the elements on top of the grid, drawn just before
# MyAddShape is from OGL.py:
def MyAddShape(self, shape, x, y, pen, brush, text):
# Composites have to be moved for all children to get in place
if isinstance(shape, ogl.CompositeShape):
dc = wx.ClientDC(self)
self.PrepareDC(dc)
shape.Move(dc, x, y)
else:
shape.SetDraggable(True, True)
shape.SetCanvas(self)
shape.SetX(x)
shape.SetY(y)
if pen: shape.SetPen(pen)
if brush: shape.SetBrush(brush)
if text:
for line in text.split('\n'):
shape.AddText(line)
#shape.SetShadowMode(ogl.SHADOW_RIGHT)
self.diagram.AddShape(shape)
shape.Show(True)
evthandler = MyEvtHandler(self)
evthandler.SetShape(shape)
evthandler.SetPreviousHandler(shape.GetEventHandler())
shape.SetEventHandler(evthandler)
self.shapes.append(shape)
return shape
# copyfrom OGL.pyl; modded
class MyEvtHandler(ogl.ShapeEvtHandler):
def __init__(self, parent): #
ogl.ShapeEvtHandler.__init__(self)
self.parent = parent
def UpdateStatusBar(self, shape):
x, y = shape.GetX(), shape.GetY()
width, height = shape.GetBoundingBoxMax()
self.parent.Refresh(False) # do here, to redraw the background after a drag move, or scale of shape
print("Pos: (%d, %d) Size: (%d, %d)" % (x, y, width, height))
def OnLeftClick(self, x, y, keys=0, attachment=0):
# note: to deselect a selected shape, don't click the background, but click the shape again
shape = self.GetShape()
canvas = shape.GetCanvas()
dc = wx.ClientDC(canvas)
canvas.PrepareDC(dc)
if shape.Selected():
shape.Select(False, dc)
#canvas.Redraw(dc)
canvas.Refresh(False)
else:
redraw = False
shapeList = canvas.GetDiagram().GetShapeList()
toUnselect = []
for s in shapeList:
if s.Selected():
# If we unselect it now then some of the objects in
# shapeList will become invalid (the control points are
# shapes too!) and bad things will happen...
toUnselect.append(s)
shape.Select(True, dc)
if toUnselect:
for s in toUnselect:
s.Select(False, dc)
##canvas.Redraw(dc)
canvas.Refresh(False)
self.UpdateStatusBar(shape)
def OnEndDragLeft(self, x, y, keys=0, attachment=0):
shape = self.GetShape()
ogl.ShapeEvtHandler.OnEndDragLeft(self, x, y, keys, attachment)
if not shape.Selected():
self.OnLeftClick(x, y, keys, attachment)
self.UpdateStatusBar(shape)
def OnSizingEndDragLeft(self, pt, x, y, keys, attch):
ogl.ShapeEvtHandler.OnSizingEndDragLeft(self, pt, x, y, keys, attch)
self.UpdateStatusBar(self.GetShape())
def OnMovePost(self, dc, x, y, oldX, oldY, display):
shape = self.GetShape()
ogl.ShapeEvtHandler.OnMovePost(self, dc, x, y, oldX, oldY, display)
self.UpdateStatusBar(shape)
if "wxMac" in wx.PlatformInfo:
shape.GetCanvas().Refresh(False)
def OnRightClick(self, *dontcare):
#self.log.WriteText("%s\n" % self.GetShape())
print("OnRightClick")
class MyFrame(wx.Frame):
def __init__(self, parent):
wx.Frame.__init__(self, parent, -1, "Custom Panel Grid Demo")
# This creates some pens and brushes that the OGL library uses.
# (else "global name 'BlackForegroundPen' is not defined")
# It should be called after the app object has been created, but
# before OGL is used.
ogl.OGLInitialize()
self.SetSize((300, 200))
self.panel = MyPanel(self) #wx.Panel(self)
self.panel.SetBackgroundColour(wx.Colour(250,250,250))
self.panel.SetForegroundColour(wx.Colour(127,127,127))
sizer_1 = wx.BoxSizer(wx.HORIZONTAL)
sizer_1.Add(self.panel, 1, wx.EXPAND | wx.ALL, 0)
self.SetSizer(sizer_1)
self.SetAutoLayout(1)
self.Layout()
self.Show(1)
# NOTE: on my dev versions, using ogl.Diagram causes _all_
# key press events, from *anywhere*, to stop propagating!
# Doing a .SetFocus on the ogl.ShapeCanvas panel,
# finally makes the Key events propagate!
# (troubleshoot via run.py from wx python demo)
self.panel.SetFocus()
self.Bind(wx.EVT_CHAR_HOOK, self.OnKeyPressed) # EVT_CHAR_HOOK EVT_KEY_DOWN
def OnKeyPressed(self, event):
print("MyFrame.OnKeyPressed (just testing)")
app = wx.App(0)
frame = MyFrame(None)
app.SetTopWindow(frame)
frame.Show()
app.MainLoop()
这些动作并不难。您真正需要的只是命中检测,这并不难(光标是否在正确的区域上?好的,然后执行操作)。更难的部分是为正在使用的工具包找到合适的画布小部件。