I'm read Real-Time Rendering and the Radiometry section was too hard for me to understand, so I googled PBR and found this article.
Can someone explain the next sentence?
The second observation about Fresnel properties is that the curve or gradient between the angles does not vary much from material to material. Metals are the most divergent, but they too can be accounted for analytically.
Secondly, I'm really new to PBR. Can you recommend other good articles about this subject, with a focus on coding?