我正在尝试使用 Fody 包装从具有通用异常格式的方法抛出的所有异常。
所以我添加了所需的接口声明和类实现,如下所示:
using System;
using System.Diagnostics;
using System.Reflection;
using System.Threading.Tasks;
[module: MethodDecorator]
public interface IMethodDecorator
{
void Init(object instance, MethodBase method, object[] args);
void OnEntry();
void OnExit();
void OnException(Exception exception);
void OnTaskContinuation(Task t);
}
[AttributeUsage(
AttributeTargets.Module |
AttributeTargets.Method |
AttributeTargets.Assembly |
AttributeTargets.Constructor, AllowMultiple = true)]
public class MethodDecorator : Attribute, IMethodDecorator
{
public virtual void Init(object instance, MethodBase method, object[] args) { }
public void OnEntry()
{
Debug.WriteLine("base on entry");
}
public virtual void OnException(Exception exception)
{
Debug.WriteLine("base on exception");
}
public void OnExit()
{
Debug.WriteLine("base on exit");
}
public void OnTaskContinuation(Task t)
{
Debug.WriteLine("base on continue");
}
}
看起来像这样的域实现
using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.ExceptionServices;
namespace CC.Spikes.AOP.Fody
{
public class FodyError : MethodDecorator
{
public string TranslationKey { get; set; }
public Type ExceptionType { get; set; }
public override void Init(object instance, MethodBase method, object[] args)
{
SetProperties(method);
}
private void SetProperties(MethodBase method)
{
var attribute = method.CustomAttributes.First(n => n.AttributeType.Name == nameof(FodyError));
var translation = attribute
.NamedArguments
.First(n => n.MemberName == nameof(TranslationKey))
.TypedValue
.Value
as string;
var exceptionType = attribute
.NamedArguments
.First(n => n.MemberName == nameof(ExceptionType))
.TypedValue
.Value
as Type;
TranslationKey = translation;
ExceptionType = exceptionType;
}
public override void OnException(Exception exception)
{
Debug.WriteLine("entering fody error exception");
if (exception.GetType() != ExceptionType)
{
Debug.WriteLine("rethrowing fody error exception");
//rethrow without losing stacktrace
ExceptionDispatchInfo.Capture(exception).Throw();
}
Debug.WriteLine("creating new fody error exception");
throw new FodyDangerException(TranslationKey, exception);
}
}
public class FodyDangerException : Exception
{
public string CallState { get; set; }
public FodyDangerException(string message, Exception error) : base(message, error)
{
}
}
}
这适用于同步代码。但是对于异步代码,会跳过异常处理程序,即使所有其他 IMethodDecorator 都已执行(如OnExit
、 和OnTaskContinuation
)。
例如,查看以下测试类:
public class FodyTestStub
{
[FodyError(ExceptionType = typeof(NullReferenceException), TranslationKey = "EN_WHATEVER")]
public async Task ShouldGetErrorAsync()
{
await Task.Delay(200);
throw new NullReferenceException();
}
public async Task ShouldGetErrorAsync2()
{
await Task.Delay(200);
throw new NullReferenceException();
}
}
我看到这ShouldGetErrorAsync
会产生以下 IL 代码:
// CC.Spikes.AOP.Fody.FodyTestStub
[FodyError(ExceptionType = typeof(NullReferenceException), TranslationKey = "EN_WHATEVER"), DebuggerStepThrough, AsyncStateMachine(typeof(FodyTestStub.<ShouldGetErrorAsync>d__3))]
public Task ShouldGetErrorAsync()
{
MethodBase methodFromHandle = MethodBase.GetMethodFromHandle(methodof(FodyTestStub.ShouldGetErrorAsync()).MethodHandle, typeof(FodyTestStub).TypeHandle);
FodyError fodyError = (FodyError)Activator.CreateInstance(typeof(FodyError));
object[] args = new object[0];
fodyError.Init(this, methodFromHandle, args);
fodyError.OnEntry();
Task task;
try
{
FodyTestStub.<ShouldGetErrorAsync>d__3 <ShouldGetErrorAsync>d__ = new FodyTestStub.<ShouldGetErrorAsync>d__3();
<ShouldGetErrorAsync>d__.<>4__this = this;
<ShouldGetErrorAsync>d__.<>t__builder = AsyncTaskMethodBuilder.Create();
<ShouldGetErrorAsync>d__.<>1__state = -1;
AsyncTaskMethodBuilder <>t__builder = <ShouldGetErrorAsync>d__.<>t__builder;
<>t__builder.Start<FodyTestStub.<ShouldGetErrorAsync>d__3>(ref <ShouldGetErrorAsync>d__);
task = <ShouldGetErrorAsync>d__.<>t__builder.Task;
fodyError.OnExit();
}
catch (Exception exception)
{
fodyError.OnException(exception);
throw;
}
return task;
}
并ShouldGetErrorAsync2
生成:
// CC.Spikes.AOP.Fody.FodyTestStub
[DebuggerStepThrough, AsyncStateMachine(typeof(FodyTestStub.<ShouldGetErrorAsync2>d__4))]
public Task ShouldGetErrorAsync2()
{
FodyTestStub.<ShouldGetErrorAsync2>d__4 <ShouldGetErrorAsync2>d__ = new FodyTestStub.<ShouldGetErrorAsync2>d__4();
<ShouldGetErrorAsync2>d__.<>4__this = this;
<ShouldGetErrorAsync2>d__.<>t__builder = AsyncTaskMethodBuilder.Create();
<ShouldGetErrorAsync2>d__.<>1__state = -1;
AsyncTaskMethodBuilder <>t__builder = <ShouldGetErrorAsync2>d__.<>t__builder;
<>t__builder.Start<FodyTestStub.<ShouldGetErrorAsync2>d__4>(ref <ShouldGetErrorAsync2>d__);
return <ShouldGetErrorAsync2>d__.<>t__builder.Task;
}
如果我调用ShouldGetErrorAsync
,Fody 将拦截调用,并将方法体包装在 try catch 中。但是,如果该方法是异步的,即使fodyError.OnTaskContinuation(task)
andfodyError.OnExit()
仍然被调用,它也永远不会命中 catch 语句。
另一方面,ShouldGetErrorAsync
即使在 IL 中没有错误处理块,也会很好地处理错误。
我的问题是,Fody 应该如何生成 IL 以正确注入错误块并使其拦截异步错误?