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So I felt all warm and fuzzy inside after reading that Qt3D has re-emerged in a v2.0 and is in fact becoming a part of Qt5 soon and that parts of it is already available for testing as a tech preview.

I set out with a simple plan, I would have Qt3D working inside a widget in my existing C++/widgets based application. However the only example I could find that shows how to use Qt3D from C++ is called basicshapes-cpp, and it shows some shapes rendered in a separate OpenGL/Qt3D prepared window (class that extends QWindow) as opposed from a QWidget.

Now I read about the role of QWindow vs. QWidget and how it all hangs together neatly, but I am still struggling to understand how I can port the Qt3D code from the basicshapes-cpp program to run inside a QWidget. What are the basic steps that need to observed?

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2 回答 2

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如果有人感兴趣,我实现了一个实际的 Qt3D 小部件。代码可以在这里找到。

于 2020-09-07T10:04:32.797 回答
3

这篇文章的这个摘录显示了它是如何工作的:

#include <QObject>
#include <QWidget>
#include <Qt3DExtras/Qt3DWindow>

class Qt3DWidget
      : public QWidget
{
    Q_OBJECT
    QWidget *container;

public:
    explicit Qt3DWidget(QWidget *parent = nullptr);

};

Qt3DWidget::Qt3DWidget(QWidget *parent)
   : QWidget(parent)
{
    auto view = new Qt3DExtras::Qt3DWindow();

    // put Qt3DWindow into a container in order to make it possible
    // to handle the view inside a widget
    container = createWindowContainer(view,this);

    // ... further stuff goes here
}
于 2018-02-28T22:46:32.130 回答