我在我的项目中使用KonvaJs。我需要实现拖动绑定到Konva.Layer
. 我的图层有很多其他形状和图像。我需要将图层的移动限制在其宽度和高度的 50% 以内。我在这个plunkr 中所做的方式。当用户使用鼠标滚轮放大或缩小图层时,就会出现问题。缩放后,我不知道为什么拖动绑定的行为有所不同。好像我无法正确地做数学。我需要有相同的行为,即当用户不执行缩放时图层的移动方式受到限制。这就是我正在做的事情:
//... a helper object for zooming
var zoomHelper = {
stage: null,
scale: 1,
zoomFactor: 1.1,
origin: {
x: 0,
y: 0
},
zoom: function(event) {
event.preventDefault();
var delta;
if (navigator.userAgent.toLowerCase().indexOf('firefox') > -1) {
if (event.originalEvent.detail > 0) {
//scroll down
delta = 0.2;
} else {
//scroll up
delta = 0;
}
} else {
if (event.originalEvent.wheelDelta < 0) {
//scroll down
delta = 0.2;
} else {
//scroll up
delta = 0;
}
}
var evt = event.originalEvent,
mx = evt.clientX - zoomHelper.stage.getX(),
my = evt.clientY - zoomHelper.stage.getY(),
zoom = (zoomHelper.zoomFactor - delta),
newscale = zoomHelper.scale * zoom;
zoomHelper.origin.x = mx / zoomHelper.scale + zoomHelper.origin
.x - mx / newscale;
zoomHelper.origin.y = my / zoomHelper.scale + zoomHelper.origin
.y - my / newscale;
zoomHelper.stage.setOffset({
x: zoomHelper.origin.x,
y: zoomHelper.origin.y
});
zoomHelper.stage.setScale({
x: newscale,
y: newscale
});
zoomHelper.stage.draw();
zoomHelper.scale *= zoom;
preCalculation();
}
};
// Code goes here
var w = window.innerWidth;
var h = window.innerHeight;
var height, minX, minY, maxX, maxY;
var stage = new Konva.Stage({
container: 'container',
width: w,
height: h
});
zoomHelper.stage =stage;
var layer = new Konva.Layer({
draggable: true,
dragBoundFunc: function(pos) {
console.log('called');
var X = pos.x;
var Y = pos.y;
if (X < minX) {
X = minX;
}
if (X > maxX) {
X = maxX;
}
if (Y < minY) {
Y = minY;
}
if (Y > maxY) {
Y = maxY;
}
return ({
x: X,
y: Y
});
}
});
stage.add(layer);
function preCalculation(){
// pre-calc some bounds so dragBoundFunc has less calc's to do
height = layer.getHeight();
minX = stage.getX() - layer.getWidth() / 2;
maxX = stage.getX() + stage.getWidth() - layer.getWidth() / 2;
minY = stage.getY() - layer.getHeight() / 2;
maxY = stage.getY() + stage.getHeight() - layer.getHeight() / 2;
console.log(height, minX, minY, maxX, maxY);
}
preCalculation();
var img = new Image();
img.onload = function() {
var floorImage = new Konva.Image({
image: img,
width: w,
height: h
});
layer.add(floorImage);
layer.draw();
};
img.src = 'https://s.yimg.com/pw/images/coverphoto02_h.jpg.v3';
$(stage.container).on('mousewheel DOMMouseScroll', zoomHelper.zoom);