我举了一个例子来展示@BaCaRoZzo提到的两种方法:
// main.cpp
#include <QApplication>
#include <QQmlApplicationEngine>
#include <QQmlContext>
#include "myclass.h"
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
QQmlApplicationEngine engine;
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
MyClass myclass;
engine.rootContext()->setContextProperty("_myclass", &myclass);
QObject *item = engine.rootObjects().first();
QObject::connect(item, SIGNAL(qmlSignal(QString)), &myclass, SLOT(cppSlot(QString)));
return app.exec();
}
从 qml 调用的 c++ 类的头文件:
// myclass.h
#ifndef MYCLASS_H
#define MYCLASS_H
#include <QObject>
class MyClass : public QObject
{
Q_OBJECT
public:
explicit MyClass(QObject *parent = 0);
signals:
public slots:
void count();
void cppSlot(const QString &msg);
};
#endif // MYCLASS_H
及其实施:
#ifndef MY_CLASS_H
#define MY_CLASS_H
// myclass.cpp
#include "myclass.h"
#include <QDebug>
MyClass::MyClass(QObject *parent) : QObject(parent)
{
}
void MyClass::count()
{
static int i = 0;
i++;
qDebug() << "wow =" + QString::number(i) ;
}
void MyClass::cppSlot(const QString &msg)
{
qDebug() << "Called the C++ slot with message:" << msg;
}
#endif
带有两个按钮的用户界面 qml 文件显示了两种方法:
//main.qml
import QtQuick 2.5
import QtQuick.Controls 1.4
ApplicationWindow {
visible: true
width: 640
height: 480
title: qsTr("Hello World")
signal qmlSignal(string msg)
Button {
id: button
x: 218
y: 229
width: 148
height: 31
text: qsTr("run cpp method ctxt prop")
onClicked: _myclass.count()
}
Button {
id: button1
x: 218
y: 300
width: 148
height: 23
text: qsTr("run cpp method qmlsignal")
onClicked: qmlSignal(text)
}
}