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我用 SDL2 创建了一个简单的 OpenGL 窗口。我在 Linux 上运行它,我的 WM 是 xfwm4。

我的问题是,如果我在窗口没有聚焦的情况下更改工作区(使用 ctrl+alt+箭头),它会自行升起。这会使窗口出现在新的工作区上,或者(取决于 WM 设置)立即将工作区切换回来。有没有办法防止这种情况?

这是一个演示此行为的测试用例:

#include <SDL2/SDL.h>
#include <SDL2/SDL_opengl.h>

int main(int argc, char *argv[])
{
    SDL_Init(SDL_INIT_VIDEO);
    SDL_Window *window = SDL_CreateWindow("test",  SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 200, 200, SDL_WINDOW_OPENGL);
    SDL_GLContext glcontext = SDL_GL_CreateContext(window);
    glEnable(GL_SCISSOR_TEST);

    while (1)
    {
        SDL_Event e;

        SDL_PollEvent(&e);
        if (e.type == SDL_QUIT || e.type == SDL_KEYDOWN && e.key.keysym.sym == SDLK_ESCAPE)
                break;

        // a small opengl effect, please don't mind
        int bs = (rand() % 50) + 50; int bo = (200-bs)/2;
        float t = SDL_GetTicks()*0.001f; glScissor(0, cos(t*18.92623f)*bo+bo,200,bs);
        float g = sin(t)*0.5f+0.5f; glClearColor(2.0f*g,1.5f*g,0.8f*g,0.f); glClear(GL_COLOR_BUFFER_BIT);
        SDL_GL_SwapWindow(window);
    }

    SDL_GL_DeleteContext(glcontext);  

    SDL_DestroyWindow(window);
    SDL_Quit();

    return 0;
}
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