对于学校作业,我必须创建一个战舰游戏,其中在 8x8 游戏板上随机生成一艘 4 长度战舰(水平或垂直)。玩家有 15 颗鱼雷来尝试击沉船。我使用了 2D 矢量并完成了大部分代码:
#include <iostream>
#include <vector>
#include <stdlib.h>
#include <time.h>
using namespace std;
void generateship(vector<vector<int> >&field);
void fire(vector<vector<int> >&field);
void display(const vector<vector<int> >field);
int main()
{
srand(time(0));
vector<vector<int> >field(8);
for (int x = 0; x < field.size(); x++)
field[x].resize(8);
for (int x = 0; x < field.size(); x++)
for (int y = 0; y < field[y].size(); y++)
field[x][y] = 0;
generateship(field);
fire(field);
system("pause");
return 0;
}
void generateship(vector<vector<int> >&field)
{
int row1 = rand() % 8;
int col1 = rand() % 8;
do
{
int row2 = rand() % 3 + (row1 - 1);
int col2 = rand() % 3 + (col1 - 1);
} while (row2 != row1 && col2)
int col3 = rand()
display(field);
}
void fire(vector<vector<int> >&field)
{
int row, col;
int torps = 15;
int hitcounter = 0;
while (hitcounter != 4 || torps != 0)
{
cout << torps << " torpedoes remain. Fire where? ";
cin >> row >> col;
switch (field[row][col])
{
case 0: cout << "Miss!" << endl << endl;
field[row][col] = 2;
break;
case 1: cout << "Hit!" << endl << endl;
field[row][col] = 3;
hitcounter = hitcounter + 1;
break;
case 2: cout << "Missed again!" << endl << endl;
break;
case 3: cout << "Hit again!" << endl << endl;
break;
}
torps = torps - 1;
display(field);
}
if (hitcounter == 4)
cout << "You win!";
else if (torps == 0)
cout << "You are out of torpedoes! Game over.";
}
void display(const vector<vector<int> >field)
{
for (int row = 0; row < 8; row++)
{
for (int col = 0; col < 8; col++)
{
switch (field[row][col])
{
case 0: cout << ". ";
break;
case 1: cout << ". ";
break;
case 2: cout << "X ";
break;
case 3: cout << "O ";
break;
}
}
cout << endl;
}
}
正如您可能看到的那样,我正在为“生成”功能而苦苦挣扎。我的目标是随机生成一艘完全在我的 8x8 2D 矢量内的 4x1 船(水平或垂直)。任何建议/帮助/意见表示赞赏!