我正在为简单的类 Rogue 游戏制作一张简单的地图。因此,我需要通过从字符数组 [i] [j] 接收数据,使用为每个数组单元创建的对象来初始化映射。建议这样的 CWall、CDoor 类在其他文件中定义,如 CWall.cpp、CWall.h,下面是 map.cpp 中初始化的代码
但这是正确的编码方式吗?我认为这会导致分配内存的问题。
CObject CMap::insertObject(char character){
if (character = '*') {
CWall cwall;
return cwall;
}
if (character = 'D') {
CDoor cdoor;
return cdoor;
}
if (character = 'F') {
CFood cfood;
return cfood;
}
if (character = 'K') {
CKey ckey;
return ckey;
}
if (character = 'M') {
CMMonster cmmonster;
return cmmonster;
}
if (character = 'm') {
CMonster cmonster;
return cmonster;
}
if (character = '@') {
CPlayer cplayer;
return cplayer;
}
if (character = 'P') {
CPrincess cprincess;
return cprincess;
}
if (character = '&') {
CRock crock;
return crock;
}
if (character = 'S') {
CShield cshield
return cshield;
}
else {
CShield cshield;
return cshield;
}
}
void CMap::initialize(char arr[][COLS]){
for (int i = 0; i <= 11; i++){
for (int j = 0; j <= 38; j++){
char character = arr[i][j];
insertObject(character);
}
}
}