我试图用 Pyro4 发送一个对象。似乎它在途中发生了变化,就像我在服务器上使用 pickle.dumps 和 Pickle.loads 一样,但是当我尝试在客户端上使用 pickle.loads 时,它给了我一个KeyError.Server
:
def get_objects(self,player):
"Notify player about new game state."
data = self.player_serialize_gmf(player)
tst = pickle.dumps("objects %s" % data)
zzd = pickle.loads(tst)
return tst
和客户呼叫部分:
data = pickle.loads(self.game.get_objects(self.player))
和错误
File "/Library/Python/2.7/site-packages/Pyro4-4.40-py2.7.egg/Pyro4/core.py", line 426, in _pyroInvoke
raise data
KeyError: {u'state': (u'PYRONAME:player.server', (),
(u'setLast_ts', u'join', u'setName', u'getNextMove',
u'getPoints', u'getName', u'setNextMove', u'isSpectator',
u'getGj', u'setChar', u'getUuid', u'setPoints', u'setGj',
u'getLast_ts', u'getChar'), (), 0.0, None, u'hello', 0),
u'__class__': u'Pyro4.core.Proxy'}