我写了一个本质上是心跳的类,客户端每隔 x 秒向服务器发送一条消息。
无耻盗取发送代码
private void SendUdpPacket() {
byte[] data = new byte[1024];
Socket udpClientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
data = Encoding.ASCII.GetBytes("lubdub");
udpClientSocket.SendTo(data, 0, data.Length, SocketFlags.None, ipep);
}
无耻盗取接收码
void ReceiveData(IAsyncResult iar) {
byte[] buffer = new byte[1024];
IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
EndPoint tempRemoteEP = (EndPoint)sender;
Socket remote = (Socket)iar.AsyncState;
int recv = remote.EndReceiveFrom(iar, ref tempRemoteEP);
string stringData = Encoding.ASCII.GetString(buffer, 0, recv);
Console.WriteLine(stringData);
lastUpdate = DateTime.Now.ToUniversalTime();
if (!this.IsDisposed) {
udpServerSocket.BeginReceiveFrom(buffer, 0, 1024, SocketFlags.None, ref ep, new AsyncCallback(ReceiveData), udpServerSocket);
}
然后由内部定时器监控
private void clTimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e) {
try {
SendUdpPacket();
connected = true;
} catch {
connected = false;
}
}
private void srTimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e) {
// Calculate the Timespan since the Last Update from the Client.
timeSinceLastHeartbeat = DateTime.Now.ToUniversalTime() - lastUpdate;
if (timeSinceLastHeartbeat > TimeSpan.FromMilliseconds(Timer.Interval))
connected = false;
else
connected = true;
}
如果消息成功,则套接字已连接,这通过公共布尔值显示connected
因此,在我的应用程序中,我将有一个运行以下内容的计时器:
private void ServerCheck() {
if (heartin.connected) {
GKstat = true;
GKStatus.Text = "GateKeeper Status: Connected";
} else {
GKstat = false;
GKStatus.Text = "GateKeeper Status: Disconnected";
}
}
然而,这并不理想,因为它需要客户端或服务器上的计时器来不断检查是否Heart
已连接。
我想知道将其转换为一组事件是否有益,OnConnectionLost
例如OnConnected
我一直在环顾四周并阅读各种页面,它们只会让我更加困惑。
这是我到目前为止所拥有的
public delegate void OnConnectionLost(Heart sender, EventArgs e);
public delegate void OnConnected(object sender, EventArgs e);
public event OnConnectionLost ConnectionLost;
我的问题是,这是否有益,如果是这样,我将如何创建事件以使其仅在连接状态更改时触发?