我从这里下载了一个演示,在 xcode 中我删除了 glewInit(),其他一切都保持不变。我运行它没有错误也没有警告,但输出全为零,这是为什么呢?
我的 Mac:OS X EI 队长,Intel Iris Graphics 6100
这是演示:
#include "basicFeedBack.hpp"
#include "stdio.h"
#include <SFML/Window.hpp>
#include <OpenGL/gl3.h>
#include <OpenGL/glu.h>
#include <GLUT/glut.h>
// Shader macro
#define GLSL(src) "#version 150 core\n" #src
// Vertex shader
const GLchar* vertexShaderSrc = GLSL(
in float inValue;
out float outValue;
void main() {
outValue = sqrt(inValue);
}
);
int main() {
// Window
sf::ContextSettings settings;
settings.depthBits = 24;
settings.stencilBits = 8;
sf::Window window(sf::VideoMode(800, 600), "Transform Feedback", sf::Style::Titlebar | sf::Style::Close, settings);
// Compile shader
GLuint shader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(shader, 1, &vertexShaderSrc, 0);
glCompileShader(shader);
// Create program and specify transform feedback variables
GLuint program = glCreateProgram();
glAttachShader(program, shader);
const GLchar* feedbackVaryings[] = { "outValue" };
glTransformFeedbackVaryings(program, 1, feedbackVaryings, GL_INTERLEAVED_ATTRIBS);
glLinkProgram(program);
glUseProgram(program);
// Create VAO
GLuint vao;
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
// Create input VBO and vertex format
GLfloat data[] = { 1.0f, 2.0f, 3.0f, 4.0f, 5.0f };
GLuint vbo;
glGenBuffers(1, &vbo);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
GLint inputAttrib = glGetAttribLocation(program, "inValue");
glEnableVertexAttribArray(inputAttrib);
glVertexAttribPointer(inputAttrib, 1, GL_FLOAT, GL_FALSE, 0, 0);
// Create transform feedback buffer
GLuint tbo;
glGenBuffers(1, &tbo);
glBindBuffer(GL_ARRAY_BUFFER, tbo);
glBufferData(GL_ARRAY_BUFFER, sizeof(data), nullptr, GL_STATIC_READ);
// Perform feedback transform
glEnable(GL_RASTERIZER_DISCARD);
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, tbo);
glBeginTransformFeedback(GL_POINTS);
glDrawArrays(GL_POINTS, 0, 5);
glEndTransformFeedback();
glDisable(GL_RASTERIZER_DISCARD);
glFlush();
// Fetch and print results
GLfloat feedback[5];
glGetBufferSubData(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(feedback), feedback);
printf("%f %f %f %f %f\n", feedback[0], feedback[1], feedback[2], feedback[3], feedback[4]);
return 0;
}
我的输出:
0.000000 0.000000 0.000000 0.000000 0.000000