我在 Visual C++ 2010 Express 中使用 SDL2 2.0.3 库和 SDL_image 库 2.0.0。我正在利用 SDL_image 库从资源文件夹中加载各种 PNG 和 JPEG 文件。虽然库初始化没有任何错误并加载 BMP 和 JPEG 文件,但在给定 PNG 文件时它会中断。
“appname.exe 中 0x00000000 处未处理的异常:0xC0000005:访问冲突。”
在我的纹理管理器(为程序存储和管理纹理的对象)内部,是一个从给定文件名字符串加载纹理的函数。这是代码,包括我在实现 SDL_image 进行加载之前使用的注释行。bitmapSurface = IMG_Load(...
上面的异常是在该行内抛出的。
/**
* Attempts to load a given image file and reports to the console any failures
*
* @param fileName The exact file name of the resource to be loaded
* @return The SDL_Texture loaded from the given fileName
*/
SDL_Texture* TextureManager::loadTexture(string fileName)
{
//Create our surface in RAM
SDL_Surface *bitmapSurface = NULL;
//bitmapSurface = SDL_LoadBMP(fileName.c_str()); //OLD METHOD; standard SDL, BMP only
bitmapSurface = IMG_Load(fileName.c_str()); //NEW METHOD; SDL_image lib, many formats
//Verify it exists
if (bitmapSurface == NULL)
cout << "Image resource not loaded: " << fileName << " Message: " << IMG_GetError() << endl;
//Create a texture in VRAM from the surface
SDL_Texture *bitmapTexture = NULL;
bitmapTexture = SDL_CreateTextureFromSurface(this->renderer, bitmapSurface);
//Verify it exists
if (bitmapTexture == NULL)
cout << "Failed to create texture: " << fileName << endl;
return bitmapTexture;
}
调用堆栈:
00000000()
SDL2_image.dll!6a887a01()
[Frames below may be incorrect and/or missing, no symbols loaded for SDL2_image.dll]
SDL2.dll!6c77da4b()
SDL2_image.dll!6a88792e()
SDL2_image.dll!6a881693()
SDL2_image.dll!6a8817e9()
> appname.exe!TextureManager::loadTexture(std::basic_string<char,std::char_traits<char>,std::allocator<char> > fileName) Line 143 + 0xe bytes C++
00daf5e0()
这是我的 TextureManager 的构造函数:
/**
* Creates a new TextureManager with the current SDL_Renderer
*
* @param renderer The current renderer instance of the current graphic window
*/
TextureManager::TextureManager(SDL_Renderer* renderer)
{
//Assign our renderer link
this->renderer = renderer;
//Create the vector to hold textures
this->textures = new vector<Texture*>();
//SDL_image initialization
int flags = IMG_INIT_JPG|IMG_INIT_PNG;
int initted = IMG_Init(flags); //Use IMG_Quit(); at closing
if(initted&flags != flags)
{
//Handle error
printf("IMG_Init: Failed to init required jpg and png support!\n");
printf("IMG_Init: %s\n", IMG_GetError());
}
else
{
cout << "SDL_Image initialized for JPEG and PNG support" << endl;
}
}
供您参考,我使用的是最新的 Windows 10 x64。双 NVidia GTX 550ti 的图形驱动程序也是最新的。所有 DLL 文件(包括 pnglib dll)都在调试文件夹中并进行加载。如果我从程序中删除 DLL 文件,则图像无法加载并提供上面为 NULL 表面编码的消息。没有异常发生。
问题摘要:为什么会抛出这个异常,为什么只为 PNG 文件抛出异常,以及当调用堆栈的详细信息在我的调用似乎正常工作时结束时如何跟踪它?我做错了什么,还是我可能错过了配置步骤?
编辑:感谢@Nandu,我重新编译了 DLL SDL_image,并在此处获得了更好的调用堆栈输出:
00000000()
> SDL2_image.dll!IMG_LoadPNG_RW(SDL_RWops * src) Line 375 + 0x11 bytes C
SDL2_image.dll!IMG_LoadTyped_RW(SDL_RWops * src, int freesrc, const char * type) Line 193 + 0x12 bytes C
SDL2_image.dll!IMG_Load(const char * file) Line 134 + 0xf bytes C
appname.exe!TextureManager::loadTexture(std::basic_string<char,std::char_traits<char>,std::allocator<char> > fileName) Line 143 + 0xe bytes C++
appname.exe!TextureManager::loadFromDirectory(std::basic_string<char,std::char_traits<char>,std::allocator<char> > relPath) Line 117 + 0x73 bytes C++
appname.exe!SDL_main(int argc, char * * argv) Line 31 C++
appname.exe!main(int argc, char * * argv) Line 140 + 0xd bytes C
appname.exe!__tmainCRTStartup() Line 555 + 0x19 bytes C
appname.exe!mainCRTStartup() Line 371 C
kernel32.dll!77963744()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
ntdll.dll!77c3a064()
ntdll.dll!77c3a02f()
这表明问题发生在 IMG_png.c 的第 374 行:
/* Create the PNG loading context structure */
png_ptr = lib.png_create_read_struct(PNG_LIBPNG_VER_STRING,
NULL,NULL,NULL);
VS 报告lib
此时为 NULL,这将解释错误!问题变成了,为什么它是NULL?似乎这段代码应该对此进行检查,但尽管如此,在万能的互联网上似乎没有其他人遇到这个问题。