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当设备像素比设置为 2 倍(以便在 4K 显示器上很好地显示)时,我正在尝试绘制高分辨率图像。如果我直接在画家上绘制像素图,效果很好:

int pixelRatio = 2;
QPixmap myImage = ...;
auto pxm = myImage.scaled(imgDiameter * pixelRatio, imgDiameter * pixelRatio, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
pxm.setDevicePixelRatio(pixelRatio);
painter->drawPixmap(QPoint(xPos, yPos), pxm);

但是,由于我需要在不规则形状上绘制图像,所以我使用画笔:

int pixelRatio = 2;
QPixmap myImage = ...;
auto oldBrush = painter->brush();
auto pxm = myImage.scaled(imgDiameter * pixelRatio, imgDiameter * pixelRatio, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
pxm.setDevicePixelRatio(pixelRatio);
QBrush brush(pxm);
painter->setPen(Qt::NoPen);
painter->setBrush(brush);
painter->setBrushOrigin(xPos, yPos);
painter->drawEllipse(xPos, yPos, imgDiameter, imgDiameter);
painter->setBrush(oldBrush);

当画笔被填充时,它似乎不符合像素图的 devicePixelRatio,所以形状内的像素图是两倍大。

我在做什么有问题吗?

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1 回答 1

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你首先需要在像素图上绘制你想要的,然后为像素图设置所需的设备像素比,然后绘制这个像素图

 if (pix.devicePixelRatio() == 2.0) {
        QPixmap output(pix.size());
        output.fill(Qt::transparent);
        QPainter pixPainter(&output);

        pixPainter.setBrush(pix);
        pixPainter.setPen(Qt::transparent);
        pixPainter.setRenderHint(QPainter::Antialiasing);
        QPainterPath path;
        path.add(...);
        ...
        pixPainter.drawPath(path);
        output.setDevicePixelRatio(pix.devicePixelRatio());
        painter.drawPixmap(0,0,output);
    }
于 2016-02-09T12:26:26.977 回答