我是 SDL 初学者。我想用 SDL2 画一个黑色的背景和一个实心的蓝色圆圈。由于无法用 SDL2 画圆,我使用SDL2_gfx。绘制黑色背景没有问题,但我没有到达使用函数filledCircleRGBA绘制圆圈。
#include <stdlib.h>
#include <stdio.h>
#include <stdbool.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL2_gfxPrimitives.h>
#define DEFAULT_WINDOW_WIDTH 800
#define DEFAULT_WINDOW_HEIGHT 600
void
print_SDL_error()
{
fputs("SDL_Error: ", stderr);
fputs(SDL_GetError(), stderr);
fputc('\n', stderr);
}
bool
initSDL()
{
if(SDL_Init(SDL_INIT_VIDEO) < 0)
{
fprintf(stderr, "SDL could not initialize!\n");
print_SDL_error();
return false;
}
return true;
}
SDL_Window*
initMainWindow()
{
SDL_Window* window;
window = SDL_CreateWindow("SDL2 test",
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
DEFAULT_WINDOW_WIDTH, DEFAULT_WINDOW_HEIGHT,
SDL_WINDOW_SHOWN);
if(window == NULL)
{
fprintf(stderr, "SDL could not create a window!\n");
print_SDL_error();
}
return window;
}
SDL_Window*
initSDLAndMainWindow(SDL_Window* * window)
{
return initSDL() ? initMainWindow() : NULL;
}
void
quit(SDL_Window* main_window)
{
SDL_DestroyWindow(main_window);
SDL_Quit();
}
int
main(int argc, char* argv[])
{
SDL_Window* main_window;
main_window = initMainWindow();
if(main_window == NULL)
{
quit(NULL);
return EXIT_FAILURE;
}
SDL_Renderer* main_window_renderer;
main_window_renderer = SDL_CreateRenderer(main_window, -1, SDL_RENDERER_ACCELERATED);
if(main_window_renderer == NULL)
{
fprintf(stderr, "Renderer could not be created!\n");
print_SDL_error();
quit(main_window);
return EXIT_FAILURE;
}
SDL_SetRenderDrawColor(main_window_renderer, 0, 0, 0, 0);
SDL_RenderClear(main_window_renderer);
SDL_RenderPresent(main_window_renderer);
SDL_Delay(2000);
if(filledCircleRGBA(main_window_renderer,
150, 150, 75,
0, 0, 255, 0) != 0)
{
fprintf(stderr, "A circle was not rendered!\n");
print_SDL_error();
SDL_DestroyRenderer(main_window_renderer);
quit(main_window);
return EXIT_FAILURE;
}
SDL_RenderPresent(main_window_renderer);
SDL_Delay(2000);
SDL_DestroyRenderer(main_window_renderer);
quit(main_window);
return EXIT_SUCCESS;
}
我在 Debian GNU/Linux 8 "Jessie" 下运行,我使用我的发行版的 libsdl2-dev 和 libsdl2-gfx-dev。要编译,我使用gcc -O0 -g sdl2-test.c `sdl2-config --cflags --libs` -lSDL2_gfx
.
此外,valgrind 通知我有来自 21 个上下文的 21 个错误。3 个错误来自 SDL2 调用,19 个来自 nouveau_dri.so 我想是nouveau 驱动程序(nVidia GPU 的免费/自由驱动程序)使用的共享库,所以这可能不是我的错。
谢谢。