所以,我一直在搞乱这里的一些高度图代码
弄乱了参数后,我改变了六边形的一部分,并用它做了一个漂亮的菱形形状,但问题是,这里显示的六边形边没有相遇的间隙
这是负责生成的代码等:
local size = Vector3.new(10, -- Number of tiles along the width
10, -- Number of steps of heightmap
10) -- Number of tiles along the length
local base = script.Parent -- The part to replace with terrain
math.randomseed(tick()%1e5)
for x = 1, size.x do
for z = 1, size.z do
local y =x+z
wait()
local tile = game.ServerStorage.Hexagon:Clone()
local position = Vector3.new(x-1, 0, z-1) * tile.Size
tile.Size = tile.Size * Vector3.new(1, y, 1)
tile.CFrame = CFrame.new(tile.Size/2) --Shift the part by half it's size, so we can position the corner
tile.CFrame = tile.CFrame - base.Size / 2 --Shift it into one corner of the base
tile.CFrame = tile.CFrame + position --Put it in the right place
tile.CFrame = base.CFrame * tile.CFrame --Move it so that it is level with the surface of the base
tile.Parent=workspace
if tile.Position.Y < 30 then
tile.BrickColor = BrickColor.new("Brown")
elseif tile.Position.Y > 30 and tile.Position.Y < 100 then
tile.BrickColor = BrickColor.new("Bright green")
end
end
end -- an end for each for loop
base:Destroy()