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短版 (TLDR): 将 Ensembles 集成到已设置为通过 iCloud Drive 将 CoreData 与 iCloud 同步的应用程序中的一般步骤是什么?我很困惑如何使用 Ensembles 来促进同步过程。

加长版: 我是一名新手程序员,我在 iCloud / CoreData 同步方面遇到了困难(见此处iOS 9 CoreData / iCloud - URL 上没有此类文档)。

除了云同步外,我的应用程序完美运行。一切都已正确配置以与 icloud 驱动器同步 - 它在 99% 的时间内都可以正常工作 - 但我收到的错误会随机破坏我的应用程序,它们来自苹果的代码(“图书管理员返回了一个严重错误......”)。

我的所有数据都在 coredata (sqlite) 中,我的应用程序是用 Swift 2 编写的。

合奏似乎是一个有助于解决我的问题的选项。但是,我完全不知道如何将它集成到我的项目中。拆分整个应用程序的过程让我完全不知所措。谁能提供一些我需要采取的步骤的指导?手册和 github 自述文件非常深入,但我不知道我必须做什么。压倒性的:(

如果有帮助,下面是我的 AppDelegate 文件,我希望所有工作都需要在其中完成......

//MARK: General
func backgroundThread(delay: Double = 0.0, background: (() -> Void)? = nil, completion: (() -> Void)? = nil) {
    dispatch_async(dispatch_get_global_queue(Int(QOS_CLASS_USER_INITIATED.rawValue), 0)) {
        if(background != nil){ background!(); }

        let popTime = dispatch_time(DISPATCH_TIME_NOW, Int64(delay * Double(NSEC_PER_SEC)))
        dispatch_after(popTime, dispatch_get_main_queue()) {
            if(completion != nil){ completion!(); }
        }
    }
}


func applicationWillResignActive(application: UIApplication) {
    // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
    // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
//

func applicationDidEnterBackground(application: UIApplication) {
    // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
    // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
    self.saveContext()

}

func applicationWillEnterForeground(application: UIApplication) {
    // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
    currentiCloudToken = NSFileManager.defaultManager().ubiquityIdentityToken

}

func applicationDidBecomeActive(application: UIApplication) {
    // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.

}

func applicationWillTerminate(application: UIApplication) {
    // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
    // Saves changes in the application's managed object context before the application terminates.
    self.saveContext()
}

// MARK: - Core Data stack

lazy var managedObjectModel: NSManagedObjectModel = {
    // The managed object model for the application. This property is not optional. It is a fatal error for the application not to be able to find and load its model.
    let modelURL = NSBundle.mainBundle().URLForResource("Model", withExtension: "momd")!
    return NSManagedObjectModel(contentsOfURL: modelURL)!
    }()

lazy var persistentStoreCoordinator: NSPersistentStoreCoordinator? = {
    // The persistent store coordinator for the application. This implementation creates and return a coordinator, having added the store for the application to it. This property is optional since there are legitimate error conditions that could cause the creation of the store to fail.
    // Create the coordinator and store
    var coordinator: NSPersistentStoreCoordinator? = NSPersistentStoreCoordinator(managedObjectModel: self.managedObjectModel)


    let documentsDirectory = NSFileManager.defaultManager().URLsForDirectory(NSSearchPathDirectory.DocumentDirectory, inDomains: NSSearchPathDomainMask.UserDomainMask).last as NSURL!

    let storeURL = documentsDirectory.URLByAppendingPathComponent("ArrivedAlive.sqlite")

    var error: NSError? = nil
    var failureReason = "There was an error creating or loading the application's saved data."
    let storeOptions = [NSPersistentStoreUbiquitousContentNameKey: "ArrivedAliveStore", NSMigratePersistentStoresAutomaticallyOption: true, NSInferMappingModelAutomaticallyOption: true]

    do {
        try coordinator!.addPersistentStoreWithType(NSSQLiteStoreType, configuration: nil, URL: storeURL, options: storeOptions)
    } catch var error1 as NSError {
        error = error1
        coordinator = nil
        // Report any error we got.
        var dict = [String: AnyObject]()
        dict[NSLocalizedDescriptionKey] = "Failed to initialize the application's saved data"
        dict[NSLocalizedFailureReasonErrorKey] = failureReason
        dict[NSUnderlyingErrorKey] = error
        error = NSError(domain: "YOUR_ERROR_DOMAIN", code: 9999, userInfo: dict)
        // Replace this with code to handle the error appropriately.
        // abort() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.
        NSLog("Unresolved error \(error), \(error!.userInfo)")
        abort()
    } catch {
        fatalError()
    }

    return coordinator
    }()


lazy var managedObjectContext: NSManagedObjectContext? = {
    // Returns the managed object context for the application (which is already bound to the persistent store coordinator for the application.) This property is optional since there are legitimate error conditions that could cause the creation of the context to fail.
    let coordinator = self.persistentStoreCoordinator
    if coordinator == nil {
        return nil
    }
    var managedObjectContext = NSManagedObjectContext(concurrencyType: NSManagedObjectContextConcurrencyType.MainQueueConcurrencyType)

    managedObjectContext.mergePolicy = NSMergeByPropertyObjectTrumpMergePolicy
    managedObjectContext.persistentStoreCoordinator = coordinator

    return managedObjectContext
    }()

// MARK: - Core Data Saving support

func saveContext () {
    if let moc = self.managedObjectContext {
        var error: NSError? = nil
        if moc.hasChanges {
            do {
                try moc.save()
            } catch let error1 as NSError {
                error = error1
                // Replace this implementation with code to handle the error appropriately.
                // abort() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.
                NSLog("Unresolved error \(error), \(error!.userInfo)")
                abort()
            }
        }
    }
}

谢谢!

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1 回答 1

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事实上,将 Ensembles 添加到您的堆栈中并不需要太多的工作。但是,由于您“缺乏经验”,我建议您不要尝试更改现有堆​​栈。

相反,我建议你重写你的堆栈。代码不多。使用Simple Sync示例作为您的指南,因为该应用程序使用 iCloud 作为其后端。

一旦你设置了堆栈,你就不需要在你的应用程序中做太多的改变,除了确定你想要同步的时间。

于 2015-10-29T14:59:49.973 回答