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所以我有两个脚本如下。

脚本1:

while True:
userInput = raw_input(">>> ")
if userInput.lower() in ["yo",'hi', 'hello', 'hi there', 'hey there']:
    print "Hi, I'm Jane."
elif userInput.lower() in ["sup", "what's up", "how are you", "how are u", "sup?", "what's up?", "how are you?", "how are u?"]:
    whassup = ['Not much, you?','The usual!', 'Working on paperwork.', 'Helping out, haha.', 'Annoying my sisters.']
    print(random.choice(whassup))        
elif userInput.lower() in ["cool", "awesome", "sounds cool", "rad"]:
    print "Aww, thanks!"
else:
    print "Sorry, I can only use SpeedChat."

然后,这里是脚本 2,它是此处示例代码的略微编辑版本:

    #add some text
bk_text = "This is my Demo"
userin = OnscreenText(text = bk_text, pos = (0, 0.7), 
scale = 0.07,fg=(0,0,0,1),align=TextNode.ACenter,mayChange=1)
userin.setFont(font)

#callback function to set  text 
def setText(textEntered):
    userin.setText(textEntered)

#clear the text
def clearText():
    b.enterText('')

#add button
b = DirectEntry(text = "" ,scale=.05, command=setText,
initialText="Type Something", numLines = 2,focus=1,focusInCommand=clearText)

所以喜欢。我想要做的是让用户将他们的输入输入到 DirectEntry 框中,这样 Panda3D 面板(有一个动画角色,但不相关)会打印出程序的响应。

即用户输入“你好!” 所以程序会继续吐出“嗨,我是简”。屏幕上。

我对编码非常陌生,实际上我最终做的每件事都非常复杂;稍微解释一下会很有帮助!!太感谢了!

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1 回答 1

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我实际上是在修补我尝试过的一种解决方案,并意识到它确实有效!我只是打错了,因为我不能打字:P

如果有人好奇,这是整个脚本:

#add some text
bk_text = "Hi, I'm Jane."
userin = OnscreenText(text = bk_text, pos = (0, 0.7), 
scale = 0.07,fg=(0,0,0,1),align=TextNode.ACenter,mayChange=1)
userin.setFont(font)

#callback function to set  text 
def setText(textEntered):
        if textEntered.lower() in ["yo",'hi', 'hello', 'hi there', 'hey there']:
                txt = "Hello!"
                grunt.play()
        elif textEntered.lower() in ["sup", "what's up", "how are you", "how are u", "sup?", "what's up?", "how are you?", "how are u?"]:
                whassup = ['Not much, you?',"The sky's up.", 'Working on paperwork.', 'Researching cookie recipes.', 'Being a giant robot bird, as usual.']
                txt = (random.choice(whassup))
                statement.play()
        elif textEntered.lower() in ["cool", "awesome", "sounds cool", "rad"]:
                txt = "Haha, thanks."
                statement.play()
        elif textEntered.lower() in ["when i was a young boy"]:
                txt = "MY FATHER, TOOK ME INTO THE CITY, TO SEE A MARCHING BAND!"
                grunt.play()
        elif textEntered.lower() in ["jane", "hey jane", "jane?", "hey jane?"]:
                txt = "Yes?"
                murmur.play()
        elif textEntered.lower() in ["who is it", "who is it?", "it is", "is it", "john cena"]:
                txt = "JOHN CENA"
                JC.play()
        else:
                txt = "I don't speak Toon?"
                question.play()

    userin.setText(txt)

#clear the text
def clearText():
    b.enterText('')

#add button
b = DirectEntry(text = "" ,scale=.05, command=setText,
initialText="Type Something", numLines = 2,focus=1,focusInCommand=clearText)
b.setPos(-0.27, 0, -0.6)

所以!如果有人好奇,请继续使用它。我可能会用某种 PyAIML 替换 if/elif/else 部分,但对于一个简单的游戏来说,它绝对很棒!:)

于 2015-10-22T17:09:00.520 回答