我正在使用 cocos2d-x 2.2.6,我发现了一些有趣的东西。iPhone 5s 的分辨率是640x1136
. 但我640*960
从函数中得到pEGLView->getFrameSize()
AppDelegate::applicationDidFinishLaunching()
CCDirector* pDirector = CCDirector::sharedDirector();
CCEGLView* pEGLView = CCEGLView::sharedOpenGLView();
CCSize screenSize = pEGLView->getFrameSize();
CCLog("screen size: %f %f",screenSize.width, screenSize.height);
如何获得 iPhone 5s 或其他设备的准确分辨率?我已经测试了这个Director->getWinSize()
功能,我得到了0*0
.