我目前正在制作 zip 动画来解锁 android 手机屏幕。更改背景图像是一项昂贵的任务,并且效果不流畅。我想要一个平滑的效果。请问有什么帮助吗?谢谢
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1 回答
1
尝试这个:
平滑效果利用卷积矩阵:
使用卷积矩阵方法可以更好地实现一些图像效果,例如:高斯模糊、锐化、浮雕、平滑……</p>
检查该链接以了解更多信息Convolution Matrix
或另一个
做卷积矩阵
import android.graphics.Bitmap;
import android.graphics.Color;
public class ConvolutionMatrix
{
public static final int SIZE = 3;
public double[][] Matrix;
public double Factor = 1;
public double Offset = 1;
public ConvolutionMatrix(int size) {
Matrix = new double[size][size];
}
public void setAll(double value) {
for (int x = 0; x < SIZE; ++x) {
for (int y = 0; y < SIZE; ++y) {
Matrix[x][y] = value;
}
}
}
public void applyConfig(double[][] config) {
for(int x = 0; x < SIZE; ++x) {
for(int y = 0; y < SIZE; ++y) {
Matrix[x][y] = config[x][y];
}
}
}
public static Bitmap computeConvolution3x3(Bitmap src, ConvolutionMatrix matrix) {
int width = src.getWidth();
int height = src.getHeight();
Bitmap result = Bitmap.createBitmap(width, height, src.getConfig());
int A, R, G, B;
int sumR, sumG, sumB;
int[][] pixels = new int[SIZE][SIZE];
for(int y = 0; y < height - 2; ++y) {
for(int x = 0; x < width - 2; ++x) {
// get pixel matrix
for(int i = 0; i < SIZE; ++i) {
for(int j = 0; j < SIZE; ++j) {
pixels[i][j] = src.getPixel(x + i, y + j);
}
}
// get alpha of center pixel
A = Color.alpha(pixels[1][1]);
// init color sum
sumR = sumG = sumB = 0;
// get sum of RGB on matrix
for(int i = 0; i < SIZE; ++i) {
for(int j = 0; j < SIZE; ++j) {
sumR += (Color.red(pixels[i][j]) * matrix.Matrix[i][j]);
sumG += (Color.green(pixels[i][j]) * matrix.Matrix[i][j]);
sumB += (Color.blue(pixels[i][j]) * matrix.Matrix[i][j]);
}
}
// get final Red
R = (int)(sumR / matrix.Factor + matrix.Offset);
if(R < 0) { R = 0; }
else if(R > 255) { R = 255; }
// get final Green
G = (int)(sumG / matrix.Factor + matrix.Offset);
if(G < 0) { G = 0; }
else if(G > 255) { G = 255; }
// get final Blue
B = (int)(sumB / matrix.Factor + matrix.Offset);
if(B < 0) { B = 0; }
else if(B > 255) { B = 255; }
// apply new pixel
result.setPixel(x + 1, y + 1, Color.argb(A, R, G, B));
}
}
// final image
return result;
}
}
然后做Smooth效果
public static Bitmap smooth(Bitmap src, double value) {
ConvolutionMatrix convMatrix = new ConvolutionMatrix(3);
convMatrix.setAll(1);
convMatrix.Matrix[1][1] = value;
convMatrix.Factor = value + 8;
convMatrix.Offset = 1;
return ConvolutionMatrix.computeConvolution3x3(src, convMatrix);
}
您可以根据需要更改值并获得平滑的效果。
该教程可以在这里找到
于 2015-10-08T07:18:45.087 回答