我正在尝试将 AppWarp 实现到我正在制作的游戏中。我完全按照编写的教程进行了操作,但是在“NetworkPeer implements”中遇到了十几个错误。一些错误是:
错误:命名空间 com.shephertz.appwarp.listener 中的接口方法 onConnectDone:ConnectionRequestListener 未由类 NetworkPeer 实现。
错误:命名空间 com.shephertz.appwarp.listener:ConnectionRequestListener 中的接口方法 onDisConnectDone 未由类 NetworkPeer 实现。
等等...
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public class NetworkPeer implements ConnectionRequestListener, RoomRequestListener, NotificationListener
{
public var roomID:String = "Room";
private var apiKey:String = "API_ID"
private var secretKey:String = "Secret_Key";
private var localUsername = Math.random().toString();
public function NetworkPeer()
{
WarpClient.initialize(apiKey, secretKey);
WarpClient.getInstance().setConnectionRequestListener(null);
WarpClient.getInstance().setRoomRequestListener(null);
WarpClient.getInstance().setNotificationListener(null);
}
private function connect_click(e:MouseEvent):void
{
if (WarpClient.getInstance().getConnectionState() == ConnectionState.disconnected)
{
WarpClient.getInstance().connect(localUsername);
Main.connectbtn.text = "Connecting..";
}
}
}