1

所以我的游戏中有一个暂停按钮,当你按下它时,场景会暂停,除了一个 SKNode(暂停菜单)之外的所有内容都会变得模糊。我通过创建一个具有过滤器的 SKEffectNode 来做到这一点,并将除暂停菜单之外的所有内容添加到其中。它有效,但模糊出现在背景中需要整整 2 秒。按下按钮后场景立即暂停,但模糊和暂停菜单仅在几秒钟后出现。有任何想法吗?

这是代码:

     override func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent) {

         for touch in (touches as! Set<UITouch>) {
            let location = touch.locationInNode(self)

            if (self.nodeAtPoint(location).name == "PauseButton"){
                if(!scene!.paused) {
                    blurScene()

                    scene!.paused = true
                    self.addChild(pauseMenu!)
                }else {
                    removeBlur()

                    scene!.paused = false
                    pauseMenu!.removeFromParent()
                }
            }
        }
    }

    func blurScene() {
        blurNode = SKEffectNode() //Created in the beginning of the class
        let blur = CIFilter(name: "CIGaussianBlur",    withInputParameters: ["inputRadius": 15.0])
        blurNode!.filter = blur
        self.shouldEnableEffects = true

        for node in self.children {
            node.removeFromParent()
            blurNode!.addChild(node as! SKNode)
        }

        self.addChild(blurNode!)
    }

    func removeBlur() {
        var blurredNodes = [SKNode]()

        for node in blurNode!.children {
            blurredNodes.append(node as! SKNode)
            node.removeFromParent()
        }

        for node in blurredNodes {
            self.addChild(node as SKNode)
        }

        self.shouldEnableEffects = false
        blurNode!.removeFromParent()
    }
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1 回答 1

0

尝试将 SKEffectNode 添加为根视图并将子节点添加到其中。然后你可以设置模糊过滤器但是

self.shouldEnableEffects = false

当你想简单地模糊时

self.shouldEnableEffects = true
于 2019-09-03T19:26:26.703 回答