所以我的游戏中有一个暂停按钮,当你按下它时,场景会暂停,除了一个 SKNode(暂停菜单)之外的所有内容都会变得模糊。我通过创建一个具有过滤器的 SKEffectNode 来做到这一点,并将除暂停菜单之外的所有内容添加到其中。它有效,但模糊出现在背景中需要整整 2 秒。按下按钮后场景立即暂停,但模糊和暂停菜单仅在几秒钟后出现。有任何想法吗?
这是代码:
override func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent) {
for touch in (touches as! Set<UITouch>) {
let location = touch.locationInNode(self)
if (self.nodeAtPoint(location).name == "PauseButton"){
if(!scene!.paused) {
blurScene()
scene!.paused = true
self.addChild(pauseMenu!)
}else {
removeBlur()
scene!.paused = false
pauseMenu!.removeFromParent()
}
}
}
}
func blurScene() {
blurNode = SKEffectNode() //Created in the beginning of the class
let blur = CIFilter(name: "CIGaussianBlur", withInputParameters: ["inputRadius": 15.0])
blurNode!.filter = blur
self.shouldEnableEffects = true
for node in self.children {
node.removeFromParent()
blurNode!.addChild(node as! SKNode)
}
self.addChild(blurNode!)
}
func removeBlur() {
var blurredNodes = [SKNode]()
for node in blurNode!.children {
blurredNodes.append(node as! SKNode)
node.removeFromParent()
}
for node in blurredNodes {
self.addChild(node as SKNode)
}
self.shouldEnableEffects = false
blurNode!.removeFromParent()
}