我正在玩 LLVM3.7
并想使用新的 ORC 东西。但是我已经做了几个小时了,但仍然不知道每一层的用途,何时使用它们,如何组合它们,或者至少我需要的最少的东西。
阅读了本Kaleidoscope
教程,但这些并没有解释组成部分是什么,只是说把这个放在这里和这个放在这里(加上解析等分散了核心 LLVM 位的注意力)。虽然这很好上手,但它留下了很多空白。LLVM 中有很多关于各种事物的文档,但实际上它几乎是压倒性的。像http://llvm.org/releases/3.7.0/docs/ProgrammersManual.html这样的东西,但我找不到任何可以解释所有部分如何组合在一起的东西。MCJIT
更令人困惑的是,考虑到更新的 API ,似乎有多个 API 用于做同样的事情ORC
。我看到Lang Hames 发布了解释,自从他在该链接中发布的补丁以来,似乎有一些事情发生了变化。
所以对于一个特定的问题,所有这些层是如何组合在一起的?当我以前使用 LLVM 时,我可以相当容易地链接到 C 函数,使用“如何使用 JIT ”示例作为基础,我尝试链接到外部函数extern "C" double doIt
,但最终以LLVM ERROR: Tried to execute an unknown external function: doIt
.
看一下这个 ORC示例,我似乎需要配置它搜索符号的位置。但是 TBH 虽然我还在犹豫不决,但它在很大程度上是猜测工作。这是我得到的:
#include "llvm/ADT/STLExtras.h"
#include "llvm/ExecutionEngine/GenericValue.h"
#include "llvm/ExecutionEngine/Interpreter.h"
#include "llvm/IR/Constants.h"
#include "llvm/IR/DerivedTypes.h"
#include "llvm/IR/IRBuilder.h"
#include "llvm/IR/Instructions.h"
#include "llvm/IR/LLVMContext.h"
#include "llvm/IR/Module.h"
#include "llvm/Support/ManagedStatic.h"
#include "llvm/Support/TargetSelect.h"
#include "llvm/Support/raw_ostream.h"
#include "std.hpp"
using namespace llvm;
int main() {
InitializeNativeTarget();
LLVMContext Context;
// Create some module to put our function into it.
std::unique_ptr<Module> Owner = make_unique<Module>("test", Context);
Module *M = Owner.get();
// Create the add1 function entry and insert this entry into module M. The
// function will have a return type of "int" and take an argument of "int".
// The '0' terminates the list of argument types.
Function *Add1F = cast<Function>(M->getOrInsertFunction("add1", Type::getInt32Ty(Context), Type::getInt32Ty(Context), (Type *) 0));
// Add a basic block to the function. As before, it automatically inserts
// because of the last argument.
BasicBlock *BB = BasicBlock::Create(Context, "EntryBlock", Add1F);
// Create a basic block builder with default parameters. The builder will
// automatically append instructions to the basic block `BB'.
IRBuilder<> builder(BB);
// Get pointers to the constant `1'.
Value *One = builder.getInt32(1);
// Get pointers to the integer argument of the add1 function...
assert(Add1F->arg_begin() != Add1F->arg_end()); // Make sure there's an arg
Argument *ArgX = Add1F->arg_begin(); // Get the arg
ArgX->setName("AnArg"); // Give it a nice symbolic name for fun.
// Create the add instruction, inserting it into the end of BB.
Value *Add = builder.CreateAdd(One, ArgX);
// Create the return instruction and add it to the basic block
builder.CreateRet(Add);
// Now, function add1 is ready.
// Now we're going to create function `foo', which returns an int and takes no
// arguments.
Function *FooF = cast<Function>(M->getOrInsertFunction("foo", Type::getInt32Ty(Context), (Type *) 0));
// Add a basic block to the FooF function.
BB = BasicBlock::Create(Context, "EntryBlock", FooF);
// Tell the basic block builder to attach itself to the new basic block
builder.SetInsertPoint(BB);
// Get pointer to the constant `10'.
Value *Ten = builder.getInt32(10);
// Pass Ten to the call to Add1F
CallInst *Add1CallRes = builder.CreateCall(Add1F, Ten);
Add1CallRes->setTailCall(true);
// Create the return instruction and add it to the basic block.
builder.CreateRet(Add1CallRes);
std::vector<Type *> args;
args.push_back(Type::getDoubleTy(getGlobalContext()));
FunctionType *FT = FunctionType::get(Type::getDoubleTy(getGlobalContext()), args, false);
Function *F = Function::Create(FT, Function::ExternalLinkage, "doIt", Owner.get());
// Now we create the JIT.
ExecutionEngine *EE = EngineBuilder(std::move(Owner)).create();
outs() << "We just constructed this LLVM module:\n\n" << *M;
outs() << "\n\nRunning foo: ";
outs().flush();
// Call the `foo' function with no arguments:
std::vector<GenericValue> noargs;
GenericValue gv = EE->runFunction(FooF, noargs);
auto ax = EE->runFunction(F, noargs);
// Import result of execution:
outs() << "Result: " << gv.IntVal << "\n";
outs() << "Result 2: " << ax.IntVal << "\n";
delete EE;
llvm_shutdown();
return 0;
}
doIt
在中声明std.hpp
。