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我在一个 PathFigure 上有一个由 LineSegments 组成的 PathGeometry(多边形),我想确保它是凸的。我有一个方法使用 CrossProduct 来确定几何是否是凸的,我假设我可以返回一个点列表,当它为假时,我可以返回一个使其凹入的点列表,然后删除这些点来填充多边形,但它工作不正确。

这是我得到的代码:

    public static bool IsConvexPolygon(this IList<Point> polygon, out List<Point> concavePoints)
    {
        int n = polygon.Count;
        List<double> result = new List<double>();
        concavePoints = new List<Point>();
        for (int i = 0; i < n; i++)
        {
            result.Add(polygon[i].CrossProduct(polygon[i.RotateNext(n)]));
            if (result.Last() < 0.0)
            {
                concavePoints.Add(polygon[i.RotateNext(n)]);
            }
        }
        return (result.All(d => d >= 0.0));
    }

    public static double CrossProduct(this Point p1, Point p2)
        {
            return (p1.X * p2.Y) - (p1.Y * p2.X);
        }

    public static int RotateNext(this int index, int count)
        {
            return (index + 1) % count;
        }

    public static PointCollection ExtractPoints(this Geometry geometry)
        {
            PointCollection pc = new PointCollection();
            if (geometry is LineGeometry)
            {
                var lg = (LineGeometry)geometry;
                pc.Add(lg.StartPoint);
                pc.Add(lg.EndPoint);
                return pc;
            }
            else if (geometry is PathGeometry)
            {
                var pg = (PathGeometry)geometry;
                if (pg.Figures.Count > 0)
                {
                    List<Point> points;
                    if ((pg.Figures[0].Segments.Count > 0) && (pg.Figures[0].Segments[0] is PolyLineSegment))
                        points = ((PolyLineSegment)pg.Figures[0].Segments[0]).Points.ToList();
                    else
                        points = pg.Figures[0].Segments.Select(seg => (seg as LineSegment).Point).ToList();

                    pc.Add(pg.Figures[0].StartPoint);
                    foreach (Point p in points)
                        pc.Add(p);
                    return pc;
                }
            }
            else if (geometry is RectangleGeometry)
            {
                var rg = (RectangleGeometry)geometry;
                var rect = rg.Rect;
                pc.Add(rect.TopLeft);
                pc.Add(rect.TopRight);
                pc.Add(rect.BottomRight);
                pc.Add(rect.BottomLeft);
                return pc;
            }
            return pc;
        }

public static Geometry CreateGeometryFromPoints(this List<Point> pts)
{
    if (pts.Count < 2)
        return null;

    PathFigure pFig = new PathFigure() { StartPoint = pts[0] };
    for (int i = 1; i < pts.Count; i++)
    {
        pFig.Segments.Add(new LineSegment(pts[i], true));
    }
    pFig.IsClosed = true;

    PathGeometry pg = new PathGeometry(new List<PathFigure>() { pFig });
    return pg;
}
public static Path CreatePolygonFromGeometry(this Geometry geo, Brush fillBrush)
        {
            Path path = new Path() { Stroke = Brushes.Black, StrokeThickness = 1, Fill = fillBrush };
            path.Data = geo;
            return path;
        }

这是我检查和纠正多边形的地方:

        List<Point> outstuff;
        if (geo1.ExtractPoints().IsConvexPolygon(out outstuff) == false)
        {
            // Got to fill it in if it's concave
            var newpts = geo1.ExtractPoints().Except(outstuff).ToList();
            var z = newpts.CreateGeometryFromPoints().CreatePolygonFromGeometry(Brushes.Purple);
            z.MouseRightButtonDown += delegate { canvas.Children.Remove(z); };
            canvas.Children.Add(z);
        }

最终,我希望能够将我的凹面几何体变成这样的凸面体:

替代文字

4

2 回答 2

1

我将计算凸包(也:NTS)并删除生成的凸包多边形内部的任何顶点(使用多边形中的测试)。

于 2010-07-08T22:49:59.240 回答
0

您循环遍历相邻顶点的每个三元组(ABC、BCD、CDE 等)。对于每个三元组,您计算连接第一个和第三个顶点的线段的中点(您在 ABC 中连接 AC,在 BCD 中连接 BD,等等)。如果中间点在多边形内,则转到下一个三元组。如果它在外面,则将连接三元组的 2 段替换为连接极值的段(即,删除中间点)。你继续,直到没有更多的替换是可能的。

如果你在纸上尝试,你会得到你描述的结果。

如果我没记错的话,您可以测试一个点是否属于带有Polygon.HitTestCore.

于 2010-07-08T22:47:27.123 回答