我在一个 PathFigure 上有一个由 LineSegments 组成的 PathGeometry(多边形),我想确保它是凸的。我有一个方法使用 CrossProduct 来确定几何是否是凸的,我假设我可以返回一个点列表,当它为假时,我可以返回一个使其凹入的点列表,然后删除这些点来填充多边形,但它工作不正确。
这是我得到的代码:
public static bool IsConvexPolygon(this IList<Point> polygon, out List<Point> concavePoints)
{
int n = polygon.Count;
List<double> result = new List<double>();
concavePoints = new List<Point>();
for (int i = 0; i < n; i++)
{
result.Add(polygon[i].CrossProduct(polygon[i.RotateNext(n)]));
if (result.Last() < 0.0)
{
concavePoints.Add(polygon[i.RotateNext(n)]);
}
}
return (result.All(d => d >= 0.0));
}
public static double CrossProduct(this Point p1, Point p2)
{
return (p1.X * p2.Y) - (p1.Y * p2.X);
}
public static int RotateNext(this int index, int count)
{
return (index + 1) % count;
}
public static PointCollection ExtractPoints(this Geometry geometry)
{
PointCollection pc = new PointCollection();
if (geometry is LineGeometry)
{
var lg = (LineGeometry)geometry;
pc.Add(lg.StartPoint);
pc.Add(lg.EndPoint);
return pc;
}
else if (geometry is PathGeometry)
{
var pg = (PathGeometry)geometry;
if (pg.Figures.Count > 0)
{
List<Point> points;
if ((pg.Figures[0].Segments.Count > 0) && (pg.Figures[0].Segments[0] is PolyLineSegment))
points = ((PolyLineSegment)pg.Figures[0].Segments[0]).Points.ToList();
else
points = pg.Figures[0].Segments.Select(seg => (seg as LineSegment).Point).ToList();
pc.Add(pg.Figures[0].StartPoint);
foreach (Point p in points)
pc.Add(p);
return pc;
}
}
else if (geometry is RectangleGeometry)
{
var rg = (RectangleGeometry)geometry;
var rect = rg.Rect;
pc.Add(rect.TopLeft);
pc.Add(rect.TopRight);
pc.Add(rect.BottomRight);
pc.Add(rect.BottomLeft);
return pc;
}
return pc;
}
public static Geometry CreateGeometryFromPoints(this List<Point> pts)
{
if (pts.Count < 2)
return null;
PathFigure pFig = new PathFigure() { StartPoint = pts[0] };
for (int i = 1; i < pts.Count; i++)
{
pFig.Segments.Add(new LineSegment(pts[i], true));
}
pFig.IsClosed = true;
PathGeometry pg = new PathGeometry(new List<PathFigure>() { pFig });
return pg;
}
public static Path CreatePolygonFromGeometry(this Geometry geo, Brush fillBrush)
{
Path path = new Path() { Stroke = Brushes.Black, StrokeThickness = 1, Fill = fillBrush };
path.Data = geo;
return path;
}
这是我检查和纠正多边形的地方:
List<Point> outstuff;
if (geo1.ExtractPoints().IsConvexPolygon(out outstuff) == false)
{
// Got to fill it in if it's concave
var newpts = geo1.ExtractPoints().Except(outstuff).ToList();
var z = newpts.CreateGeometryFromPoints().CreatePolygonFromGeometry(Brushes.Purple);
z.MouseRightButtonDown += delegate { canvas.Children.Remove(z); };
canvas.Children.Add(z);
}
最终,我希望能够将我的凹面几何体变成这样的凸面体: