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我正在编写一个 TBAP(文本基础冒险程序)只是因为。我刚开始,我已经遇到了问题。我想要做的是有一个在输出文本中介绍程序的主类。在课程结束时,它会问“你想去哪里冒险?” 它有五个选项,其中三个是单独的冒险,其中两个是库存类。现在我被困在我的第一个冒险课上。我有一个名为 path 的 int 变量。如果路径== 1,你去幻想岛类继续你的冒险。有没有人可以用 if 语句来称呼这种冒险?我用我的变量名称和路径创建了一个构造函数、getter 和 setter。

夏季项目类:

package summerproject;


import java.util.Scanner;
import static summerproject.Fanastyisland.name;
import static summerproject.Fanastyisland.path;

public class Summerproject {
private static int path;
private static String name; 



public Summerproject (int path, String name)
{
    this.path = path;
    this.name = name;


}


public String getname() {
    return name;
}




public void setname(String name) {
    this.name = name;
}




public int getPath() {
    return path;
}


    public void setPath(int path) {
    this.path = path;
}
public static void main(String[] args)
{
Scanner in = new Scanner(System.in);

System.out.println("Welcome to the adventure text program! You are the choosen one to save the universe");



    System.out.println("Press any key to continue...");
    try
    {
        System.in.read();
    }  
    catch(Exception e)
    {}  

    System.out.println("Welcome. You are the choose one, a legend,a becon of      hope to save the universe from the forces of evil.");
    System.out.println("Only with you skills and your great power can you destroy the evil doing world.");
    System.out.println("Please enter heros name");
    name = in.next();

    System.out.println("Okay " + name + ", lets begin our adventure!!");

    System.out.println("The world can be saved, there is hope. But in order to save the world, \n "
            + "+ you must complete 9 tasks in three diffrent places in three diffrent periods of time. The past, the present and the future.");
     System.out.println("Press any key to continue...");
    try
    {
        System.in.read();
    }  
    catch(Exception e)
    {}  

    System.out.println("The three places are the past in the year 1322 in Fantasy island");
    System.out.println("The present is the evil little town of Keene N.H.");
    System.out.println("And the future to the year 2567 in Space!"); 



    System.out.println("Where would you like to go on your adventures?");
   System.out.println(" 1). Fantasy Island");
    System.out.println(" 2). Keene");
    System.out.println(" 3). Outer space");
    System.out.println(" 4). Buy wepons or potions!");
    System.out.println(" 5). Sell wepons!"); 
    path = in.nextInt();

   if (path == 1)
    {

    }


}
}

这是我的幻想岛课程:

package summerproject;


import java.util.Scanner;
import static summerproject.Fanastyisland.name;
import static summerproject.Fanastyisland.path;
 public class Fanastyisland extends Summerproject {
public static String name;
    public static int path;


    public Fanastyisland (String name, int path)
    {
        super(path,name);
        name = name;
        path = path;


    }
    public String getName() {
    return name;
}




public void setName(String name) {
    this.name = name;
}




public int getPath() {
    return path;
}


    public void setPath(int Path) {
    this.path = path;
}




public static void main(String[] args) 
//this is where the fantasy island        adventure begins. 
{
   System.out.println("Welcome to fantasy island!!")



}
}

就像我说的,我想用 if 语句调用子类,但我不知道该怎么做。如果我输入一个1,我想去幻想岛班。我还没有编写冒险程序,我会在修复后开始编写,我现在只想输出“欢迎来到幻想岛!” 当我输入 1 时。任何帮助都会很棒!谢谢!

4

2 回答 2

1

像这样的东西:

Summerproject adventure = null;
switch (path) {
  case 1:
    adventure = new FantasyIsland (...);
    break;
  case 2:
    adventure = new Keene (...);
    break;
  ...
  default:
    System.out.println ("Illegal choice(" & path & "): try again");
  }
  if (adventure != null) {
    adventure.play ();
    ...
于 2015-08-11T06:31:44.530 回答
1

你可以只创建一个通用接口

public interface Adventures{
    public void start();
}

每次冒险都可以实现这个接口并覆盖 start 方法

public class AdventureA implements Adventures {

    @Override
    public void start() {
        // Do whatever you want
    }

}

您的summerproject 可以简单地拥有一个具有接口类型的类变量。

public class Summerproject {
private static int path;
private static String name; 
private Adventure adventure;
...
}

之后在 if 语句中,您可以分配这个冒险并调用 start 方法。

if (path == 1)
{
    adventure = new AdventureA();
    adventure.start();
}
于 2015-08-11T06:33:08.790 回答