我从事音频识别演示已经有一段时间了,api 需要我传递一个采样率为8000或16000的 .wav 文件,所以我必须对其进行下采样。我尝试了以下两种算法。尽管它们都没有像我希望的那样解决问题,但结果存在一些差异,我希望这会让它更清楚。
这是我的第一次尝试,当sampleRate % outputSampleRate = 0时它工作正常,但是当outputSampleRate = 8000 或 1600时,输出音频文件是无声的(这意味着输出数组的每个元素的值都是 0):
function interleave(inputL){
var compression = sampleRate / outputSampleRate;
var length = inputL.length / compression;
var result = new Float32Array(length);
var index = 0,
inputIndex = 0;
while (index < length){
result[index++] = inputL[inputIndex];
inputIndex += compression;
}
return result;
}
所以这是我的第二次尝试,它来自一家大公司,但它也不起作用。更重要的是,当我设置sampleRate % outputSampleRate = 0它仍然输出一个静默文件:
function interleave(e){
var t = e.length;
var n = new Float32Array(t),
r = 0,
i;
for (i = 0; i < e.length; i++){
n[r] = e[i];
r += e[i].length;
}
sampleRate += 0.0;
outputSampleRate += 0.0;
var s = 0,
o = sampleRate / outputSampleRate,
u = Math.ceil(t * outputSampleRate / sampleRate),
a = new Float32Array(u);
for (i = 0; i < u; i++) {
a[i] = n[Math.floor(s)];
s += o;
}
return a
}
如果我的设置有误,这里是encodeWAV函数:
function encodeWAV(samples){
var sampleBits = 16;
var dataLength = samples.length*(sampleBits/8);
var buffer = new ArrayBuffer(44 + dataLength);
var view = new DataView(buffer);
var offset = 0;
/* RIFF identifier */
writeString(view, offset, 'RIFF'); offset += 4;
/* file length */
view.setUint32(offset, 32 + dataLength, true); offset += 4;
/* RIFF type */
writeString(view, offset, 'WAVE'); offset += 4;
/* format chunk identifier */
writeString(view, offset, 'fmt '); offset += 4;
/* format chunk length */
view.setUint32(offset, 16, true); offset += 4;
/* sample format (raw) */
view.setUint16(offset, 1, true); offset += 2;
/* channel count */
view.setUint16(offset, outputChannels, true); offset += 2;
/* sample rate */
view.setUint32(offset, outputSampleRate, true); offset += 4;
/* byte rate (sample rate * block align) */
view.setUint32(offset, outputSampleRate*outputChannels*(sampleBits/8), true); offset += 4;
/* block align (channel count * bytes per sample) */
view.setUint16(offset, outputChannels*(sampleBits/8), true); offset += 2;
/* bits per sample */
view.setUint16(offset, sampleBits, true); offset += 2;
/* data chunk identifier */
writeString(view, offset, 'data'); offset += 4;
/* data chunk length */
view.setUint32(offset, dataLength, true); offset += 4;
floatTo16BitPCM(view, offset, samples);
return view;
}
困扰了我很长时间,请告诉我我错过了什么...
------------------解决后-------- --------------
我很高兴它现在运行良好,这是函数interleave()的正确版本:
function interleave(e){
var t = e.length;
sampleRate += 0.0;
outputSampleRate += 0.0;
var s = 0,
o = sampleRate / outputSampleRate,
u = Math.ceil(t * outputSampleRate / sampleRate),
a = new Float32Array(u);
for (i = 0; i < u; i++) {
a[i] = e[Math.floor(s)];
s += o;
}
return a;
}
所以你可以看到这是我传递给它的变量类型不正确~再次感谢亲爱的@jaket和其他朋友~虽然我自己想通了,但他们让我更好地了解了原来的东西~~~: )